Id software... of coarse!|
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Please report all bugs to email@example.com|
|Anonymous||Not great, not bad : even in 1996, some people were able to do far better-looking wads, and aligned textures. No connexion between areas (you're in a techbase, then you open a door, and it's a room full of monumental pillarrs, followed by a cave, then back in a techbase...).
Still fun to play. 2.5/5||x|
|Anonymous||This is dated January 1996. Not to confused with the more famous Void (id=12227) or for that matter Null Space (id=11435, the one where you're in a wooden castle floating in space). This has an end battle that's conceptually similar, with lots of imps floating in nothingness, but apart from that it's a good solid old dungeon level. In fact it's great fun throughout even today - the design is simple but the gameplay is knockabout fun, way better than most 1996 levels.||x|
|Anonymous||I really liked this one. It's simple, has some odd atmosphere and interesting architecture, though take care of some bad textures alignments next time. There is also a lot of use of invisible sectors effect that make monsters not seeing you which is funny. 4/5 - Optimus||x|
|Anonymous||A damn good wad, I really enjoyed playing it. 4/5 -Comiclez ||x|
|Anonymous||Solid. -- 3/5||x|
|Anonymous||"Pretty darn good." Some nice architecture, and the gameplay is entertaining, though a tad unbalanced here and there.||x|