The Lost WAD #4 (11/97)|
Jeromy John Visser|
As with previous Lost WADs, I built this with attention to texture alignment and playability using ALL the keys. However, This time, I pushed the game-engine while paying close attention to shading, lighting and texture choices. The size of this WAD as a raw-copy (before music, graphics, etc) was 168k! I think you'll appreciate the extra work when you play The Lost WAD #4 and it earns and permanant home on your floppy discs!|
Tranquil Lament Software for free promotion of this and previous WADs. id Software for the games I lost my conventional job for!|
A new level from scratch.|
Over one year (off and on)!|
Deth, Waded 1.83, Wintex 3.4, Mustool, DoomED 4.20 & RMB!|
None! I wouldn't release it if it had any!|
|Anonymous||A hidden gem among 1997 levels. It felt a little but dated considering this was made in 1997 and final doom had been out already.
The first part was very fun, but happened to decrease in interest after the half-point in the map. Pretty good ammo distribution, I felt the need to search for ammo and secrets, which is a good thing. I felt there was a little too much invun sphere lying all over the place.
The end was hectic, but satisfying. Good job.||x|
|Anonymous||This is afrom the tail end of the pre-source port era. It's very old-fashioned for something released in late 1997; it feels like one of the better Doom 1 levels from 1994. It's not bad, and it entertained me for a few minutes, but it's totally undistinguished and forgettable. The layout is basically a compact grey stone maze, with lots of imps and a couple of the harder monsters, but you have just about enough ammo. It's not particularly hard on UV.||x|