Filename: levels/doom2/s-u/tomb.zip
Size: 42.58 KB
Date: 06/22/97
Author: Thomas Drugg
Description: DOOM II single player level designed like an ancient mastaba tomb. Inspired by the tomb of Egyptian Pharaoh Sethos I (c. 1290 BC) 125 K.
Credits: iD software. The DEU team. For inspiration: Nicholas Reeves & Richard H Wilkinson (Authors of "The complete Valley of the Kings")
Base: New level made from scratch.
Build time: April - June 1997
Editor(s) used: WinDEU 5.24
Bugs: No known bugs in the level.
Rating: (9 votes)
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quite nice design map with decent battles blue armor is generously placed though....x
Good map, but not perfect. When you see a pillar, you can be sure that there are hiding monsters. x
average, not more not less, so worth a go 3/5x
Being Egyptian is just an excuse to make everything in the map square and brown, but this is a better than average level. It has a steady stream of action, the ammo is tight, although the same trap is used again and again (as you flick a switch, hitherto unexceptional pillars descend to reveal monsters). I understand why George Harrison's musical career petered out in the 1970s. When the pain elemental gets bored, does it shoot out lost souls just to have someone to talk to?x
Fairly Good.x
hmm not that bad nice job i liked it 4/5x

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