Title: The UAC Base -- Doom II version
Filename: levels/doom2/s-u/uacbase2.zip
Size: 134.96 KB
Date: 05/30/95
Author: Brian J. "B.J. Blazkowicz" Rowan
Description: Communications have ceased coming in from a major UAC military base/supply depot/ refueling center in North America. Also, before this happened, the base's chief administrator filed some classified reports with UAC headquarters. These reports expressed his suspicions that some of the base's staff were practicing occult rituals in a secret area of the basement somewhere. As of this time, no one has been able to find these areas. We're sending you in to find out what's going on and 'clean up' if necessary. We're arming you with a pistol only, since this base is one of the leading UAC military supply depots on the planet, with 3 armories stocked with weapons. If you need offensive weapons, seek the armories.
Credits: Okay, here's the mile-long credits list...

* id Software for Doom (of course!)
* RaphaŽl Quinet & Brendon Wyber for DEU
* Antony Burden & Simon Oke for DETH
* Olivier Montanuy for DeuTex
* Colin Reed for BSP (that essential tool!)
* Scott Armspoker for his expertise on aligning textures, and his famous OPOST21.WAD
* Bjorn Hermans and Holger Nathrath, especially Holger, for the best d*mn 24 Doom levels in the history of the world: SERENITY, ETERNITY, and INFINITY! If you haven't played these, you haven't played quality Doom. Get 'em at the official Doom FTP site: wcarchive.cdrom.com.
Base: New level from scratch
Build time: I think I started the Doom 1 version in 1994
Editor(s) used: * Doom Editor Utility (DEU) 5.21 GO32
* Doom Editor for Total Headcases (DETH), version 2.0-whatever
* DEUTEX v2.9 - 3.1
* BSP version 1.2x
Bugs: None that I know of. And if there were any, why wouldn't I have fixed them by now?
Rating: (2 votes)
Download here

Download mirrors: /idgames protocol:

I liked itx
This is the Doom II conversion of a pretty decent Doom level that I have played and reviewed. It starts off tight on ammo, and is tricky if you don't head left and pick up the shotgun. The Doom 2 version is much the same, with a smattering of tougher monsters, and the super shotgun. There's a bug that can make the blue key inaccessible, and there are too many mazes (the secret exit maze is basically undoable, without foreknowledge, unless you cheat up a rad suit).x

View uacbase2.txt
This page was created in 0.00691 seconds