Title: Ungrateful Dead
Filename: levels/doom2/s-u/ud.zip
Size: 56.29 KB
Date: 02/29/08
Author: Doria
E-mail: 72734.1003@compuserve.com
Description: Can you blame them if they're a little peeved when, level after level, you constantly slaughter them? This time, however, they're ready for you and they've prepared a quite a few surprises.

NOTE: The author mentions Twisfx.wad that was supposed to be included in the zip, but wasn't found. It is most likely the same Twisfx.wad that is included with Andy Badorek's Twilight Lab WAD (twilab.zip).
Base: New from scratch
Build time:
Editor(s) used:
Bugs: I believe I have squashed all the bugs so if you find any please let me know.
Rating: (8 votes)
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Commenting as: Anonymous
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Good level. Had me puzzling a bit.x
I thought this was a pretty good map, the maze was a bit ugly, but the over all design was pretty good. Good job! 4/5!-Candle Mx
Crazy level! 4/5 - Optimusx
Cool, another Doria wad unearthed.x
The general idea was pretty neat, but I found that the game itself was not too exciting to play. As with any maze level, the map grows repetitive quickly. I eventually got frustrated and fired up the automap, and even then it wasn't obvious what I was supposed to do at times. A nice attempt, pretty fun in places, but not very well executed. 3/5x
This is an irritating, mazey level from twelve years ago. It feels like a series of trigger line traps in a dank sewer, with awkward gameplay that doesn't develop a flow. There are 311 baddies but they're deployed in a boring way, usually in trap walls that open behind you. Like the other reviewer I got stuck at 89 kills; you have to intuit that an unmarked, unremarkable piece of wall in the middle of a maze is a secret. Picks up towards the end, but not enough.x
Sorry, but after 89 kills I didn't know what to do. It was fun though. I can hardly believe I survived all of those traps.x

View ud.txt
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