Title: Unameit3
Filename: levels/doom2/s-u/unameit3.zip
Size: 110.32 KB
Date: 01/27/97
Author: Vincent Lozupone
Description: You can complete this level without God Mode, it is difficult but it can be done have to save it a few times. them. Really for single player only. ***********************GAME DESCRIPTION*********************** I'm not really sure what the theme is, let alone what to name it. It's a fun level and I think most Doomers should enjoy playing it. Just enjoy the effects and scenery.
Base: New level from scratch
Build time:
Editor(s) used: "Deep" by Sensored Based Systems, Inc
Bugs: None.
Rating: (2 votes)
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Looks more like just a bunch of lines than like a level. Map layout is quite primitive. Texture use is quite spare and looks sometimes plain hilarious (SM area!). Ambiance is like an early 1994 experimental map. There is no gameplan, just some boring walking around until you've found all keys. The released spammed monsters can be ignored when walking to the yellow door. Overall: 1* for the effort, playing is a WOT.x
At the beginning a monster spawner just like on Map30 starts working. The monsters are released after you collect all three keys but most likely you won't even notice them on your way to the exit. Plus it's Map01 so after a while they start getting stuck. So you pretty much have to listen to the shitty annoying spawning sound for 10 minutes for no good reason, which SUCKS. It's a fun level otherwise, you're way too overstocked but there are plenty monsters to kill in interesting locations.x

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