Title: UNDERTOW for DOOM II v1.9
Filename: levels/doom2/s-u/undertow.zip
Size: 146.29 KB
Date: 12/26/00
Author: Gregory Dick
Description: 2 bite-sized single player levels done in the underhalls style with a few twists. Focus is on single play and cooperative. Let me know what you think.
Credits: ID Software, the good folks at ftp.cdrom.com, Budweiser brewing company, and of course wad authors and doomers everywhere. *Big thanks to Richard J. Sham for pointing out an inconspicuous, yet nasty linedef bug.
Base: New level from thin air
Build time: 3-4 months off and on
Editor(s) used: Various map editing utilities Wintex 4.3 (Olivier Montanuy) Adobe Photoshop 4.1
Bugs: You tell me.
Rating: (2 votes)
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A relatively tough couple of levels. The 2nd is more easily played after the first, but works fine alone (though it has a scary, though not unforgiving, start). The design shows good ideas and is clean and well spaced, with good texture combinations, and the monster placement is pretty strategic. [4/5] ~Chain Mail (11/2007)x
This is a pair of basic but decent levels that you are meant to play in sequence (I assume - there are power-ups at the end of Map01, and the beginning of Map02 is tricky unless you pick them up). There's a nice overcast sky. The gameplay, design etc are solid although a bit old-fashioned for 2000. Map01 is an unexceptional sewer-style level, Map02 is much better, and harder; after a nice tough arena battle about half-way through it gets pretty good.x

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