Quite similar to the theme of most Ultimate DOOM E4 levels. As always loads of cool lighting, traps and state-of-the-art architecture. This is my finest piece of DOOM level art to date, without a doubt. HOWEVER, this is a linear level. Sorry all lovers of non-linear maps out there, but you might just enjoy it anyway. This is a HARD level. Hard and big. You'll probably want to save quite a lot, and this is the kind of level you only play once I think. A bit like the Eternal levels, but perhaps not quite as enormous. VERY detailed though.
* Jeff Rabenhurst for the incredibly nice EdMap * id for DOOM and its sequels * UrHash for picking on me enough to ever finish this level :) * UrHash (again) , Nick Baker and Chrozoron for playtesting. * All my friends in real life for being... er.. well, friends.
New level from scratch
On and off for about a year :-) I'd guess 200-300 hours or something, including playtesting.
EdMap 1.40 <- I just love it EdMap 1.31 <- Uses less memory, enabled me to build this huge fucker. Used for the last 15% of the level. WARM 1.6 <- started with this one BSP 2.2 <- used during 70% of the time BSP 2.3 <- used for final build
I was able to produce a visplane overflow once, but I guess I fixed it somehow. There are a few misaligned textures too, but I'm too lazy to fix it :-) Otherwise no bugs. Please report any you can find.