Medium-sized "spooky", hellish-themed level. Save that ammo!
Jack Vermeulen (sbsoftware.com) for helping to try and get rid of the nasty HOM effect at the start of the level id Software
10 days, including play-testing
A HOM effect at the start. Does not affect gameplay. I spent many hours trying to get rid of it, and Jack Vermeulen also tried. In the end I decided to release the map with the HOM instead of simplifying and modifying the map.
These aren't exactly bugs, but I'll point them out. If you use ZDooM you can't run across the pillars to get to the soul sphere and armor (you'll have to jump), but in DooM2 you can. If you use DooM2 and die and restart a saved game, the "sleeping monsters" syndrome prevents enemies from teleporting in at the right time.