Title: (Hard)WORK
Filename: levels/doom2/v-z/work.zip
Size: 164.82 KB
Date: 08/20/95
Author: Eric Wilkinson
E-mail: egw@efn.org
Description: Largish DOOM II level for Deathmatch or for Single play with the -ALTDEATH parameter. New graphics too! Fake walls, secret doors, secret doors behind fake walls, all that fun stuff is included. Puzzles are present.
Credits: Elizabeth for playtesting the east wing with me.
Base: Fresh
Build time: A looong time. This level was designed on and off for a couple months.
Editor(s) used: DETH v2.1, v2.3, v2.4
Bugs: Hall of mirrors sometimes when looking into the central 'room'. I read somewhere that there is a limit on the number of 2S lines that can be rendered in DOOM, and I believe this is what causes the HOM. The entire central room is just a bunch of 2S lines, and if you add in the lines of some of the wings behind the central structure you'll pass the limit of 2S lines. Doesn't affect gameplay.
Rating: (1 vote)
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Commenting as: Anonymous
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August 1995. By any objective standards this is a poor level, frustrating, with a mixture of irritating mazes and timing puzzles, and no coherent design theme. And indeed it is a hatefully poor level; a hub-style layout, where you fight through hubs to get e.g. green armour at the end. The exit is in one of those mazes where the walks are walk-through but not see-through. Would have been absolutely and thoroughly awful in Deathmatch.x

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