UNCONDITIONAL ELIMINATION (i.e. ZAP)|
This level has a theme: it's the room you start in and the surrounding nukage area. Your way through this level leads you all around that area giving some nice views of the start room before you finish the level on the very same spot you started on.|
Life becomes increasingly hard as you proceed but this level is never unfair. Gameplay is tuned for single player but multi is possible, too (and tested, as always), with players starting in different areas of the map.
Deathmatch is restricted to one part of the map.
Of course, like all ZAP-maps this level is top quality in terms of design and gameplay.
migru for play-testing |
Ben Morris for DCK
Ron Rossbach for IDBSP
Marc Rousseau for ZENNODE
id Software for the game
DCK34, IDBSP11B, ZENNODE098|
Sure I know lots of bugs but I keep them out of my wads.|
|Anonymous||Gives you just the smallest amount of ammo you could use. Being intelligent and not a kid-rushing speeder will get you a victory :)
|Anonymous||Talented author Badorek serves up a beautiful, perfectly balanced map, which contains plenty of traps and secrets, and a very intelligent progression. Be sure to use techniques such as provoking infighting, and taking advantage of terrain wisely, to conserve ammo. I love the general feel of this map, reminiscent of Doom 2 map 11, and Badorek's own MM2 map 21, "Sanctuary". One of the best maps I've played for some time. --5/5||x|
|Anonymous||A very nice and solid wad, and a well-earned four stars. Get it, you won't regret it. (Sorry.)||x|