Title: Zelda
Filename: levels/doom2/v-z/zelda.zip
Size: 8.18 KB
Date: 02/12/98
Author: Chris Fischer
Description: This is a very simple level and my second attempt at making a level. I just wanted to do this level for fun. If you are a legend of zelda fan then you will notice in map mode if you use the code IDDT twice in map mode you will see that the triforce is the last room. Look for the secret wall that lets you stock up on all the weapons in the game. It is unlike any secret you have ever seen. The exit in the level is hidden somewhere in the triforce.
Base: New level from scratch
Build time:
Editor(s) used: Deep97, midi2mus, mustool
Bugs: In Ultra-Violence the pink demons appear and disappear. The first one always starts out invisable.
Rating: (7 votes)
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Z.E.L.D.A shape 5 small rooms plus a final hall with noobish textures and 18 weak monsters...very kiddish attempt x
very, very baaaaad... 0/5x
I agree with the above. The level is just rooms that make the shape of "ZELDA" plus a final triangle room. Gameplay is pointless and illogical, and there are several Nazis. I recommend you avoid it.x

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