Title: |
The UnMaking |
Filename: |
levels/doom64/the_unmaking.zip |
Size: |
13.29 MB |
Date: |
07/01/22 |
Author: |
scwiba |
Description: |
The UnMaking is a 40-map megaWAD and one of the biggest mapsets ever made for Doom 64. The maps are generally short and digestable, focusing on unique gameplay scenarios rather than pure combat. Technically, this WAD is the final entry in my four-part UnAligned series, but it's very much playable and enjoyable on its own.
When we last left our hero, you had just annihilated every monster across three realms of swords and sorcery. But while you were busy cosplaying in the Dimensions of the D'Sparils, a new demon emerged in our reality and revived all the hellspawn you ever killed -- and dragged you back through space and time for a climactic showdown. Grab your super shotgun and megaarmor; this is your final campaign against the forces of the UnAligned. |
Credits: |
Midway Games Samuel Villarreal Nightdive Studios id Software CodeImp and SlayeR (creators of Doom Builder and SLADE) Custom textures and skies by Cage, iori, Immorpher, and scwiba New music by Immorpher: Map34/39 - "UnMade Worlds" Map38 - "Colours in the Blood" New music by jetx_121: Map35 - "Orate Pro Morte" Map36 - "System Failure" Map37 - "Pulsating Machine" Map40 - "Dark Side of the Moon" Playtesters: Crob4r DavidXNewton FrancisT218 Hyacsho Immorpher Jetx_121 Medea Floyen Moki Rhodenris Steppskie Zoyahu Technical assistance: Immorpher jdagenet Styd051 Logo and poster art: PocketNinja85 |
Base: |
Reworked from The UnMaking for Doom 64 EX |
Build time: |
Original UnMaking developed off and on from November 2019 to July 2021, with porting to the KEX engine done May through October 2021; further updates made throughout 2022, 2023 and 2024 |
Editor(s) used: |
Doom Builder 64, SLADE3 |
Bugs: |
1) The "ghost" gimmick on Map05 creates several unkillable monsters, so the highest possible kills on skill 4 is 89%. 2) [Remaster only] There are at least two areas where you can trigger a graphical glitch by firing the unmaker through densely-packed sectors. One of these areas is the central room of Map07 and the other is the central point of the purple structure in Map21. The glitch is marked by a visual effect where walls, ceilings, and floors appear to bleed together. Continuing to fire the unmaker once you see this effect is likely to result in a crash. 3) [EX only] Demon keys are carried over after the death exits in maps 08, 16, 24, 35, and 39 (which are intended to reset the player's inventory). This can affect the difficulty curve. 4) [EX and EX+ only] Enemies that fail to spawn (due to being blocked) are counted as unkilled in the end-of-level tally. There are several maps where getting 100% kills is therefore impossible or entirely luck-based. |
Rating: |
|
|
Download mirrors:
/idgames protocol:
|
|
View the_unmaking.txt
|