Title: AZTEC WAD - Heretic
Filename: levels/heretic/a-c/aztec.zip
Size: 41.04 KB
Date: 04/27/95
Author: Alan Yost
Description: - This WAD was designed with deathmatch in mind, but it is very playable by a single player or in cooperative mode. For the single player, try skill levels 1-3 for a reasonable challenge or 4-5 for a BIG challenge. For the cooperative players, try skill levels 3 and up. Anything under level 3 wouldn't be that challenging. For the deathmatch lovers choose your skill level based on the number of monsters you like during play. If you prefer no monsters, run it with the -nomonsters option.

This level is called Aztec mainly because I saw a PBS special on the Aztecs that was really cool. The only building really Aztec looking is the Pyramid in the north west part of the map. This level has kind of a downtown (doom2 - map13) feel to it. Even though it is actually quite different, you can see the influences. Please let me know if you like PWAD. I would appreciate any feedback.
Credits: Id Software - for creating doom/doom2 Raven Software - for bringing heretic to life Ben Morris - for writing DCK v2.2
Base: New level from scratch
Build time: About 20-25 hours (A few hours a day)
Editor(s) used: DCK v2.2
Bugs: None, except for a few misaligned textures.
Rating: (7 votes)
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Not a bad idea: a large open map where you have to mind the bosses while you look for clues. Kinda like a Scooby Doo adventure. However the flow is not very good: hidden, unmarked secrets are needed to progress (initially I thought I needed the wings) and some locked doors aren't even needed.x
This may be a good deathmatch level if there's enough players and there's no monsters, otherwise, in single player, it stinks. 2/5 because I like city levels. ~Naanx

View aztec.txt
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