Title: The Leaf Well..
Filename: levels/hexen/deathmatch/j-l/leafwell.zip
Size: 30.8 KB
Date: 11/14/95
Author: Jonathan Eyles ( Masked Snail )
Description: Once upon a time there existed an amazing little well know as the Leaf Well. Every Autumn, magical little elves, who lived at the bottom of the well, would start making millions of little autumn leaves, and throw them up out of the well. The leaves would float up and up and up into the sky, scattering themselves all over the land, and covering it in a rich brown Autumn blanket.

Only this Autumn, a bunch of greedy warriors decided to go to the top of the well, and steal all the leaves for themselves, thus monopolising the leaf market, and forcing the creatures of the land to pay them gold for the leaves..

The only problem was, the warriors that went to the well to steal the leaves wanted them all for themselves, and so a fight started, and they all started trying to kick the shit out of each other.. there... great story eh?

Anyway, the actual level is a standard arena, totally symetrical, with plenty of weapons, mana, and a few artifacts here and there. If you fall down the leaf well in the middle, then you're dead..

As this was made when the editors just came out, it's design is a little limited. No cool Hexen scripts, or rotating/sliding sectors and stuff, just a standard level. It's still fun for deathmatch though, preferably with 3 or 4 players, but 2 will do. I've tried to keep it pretty balanced, with the level not giving an advantage to any class, so it should be pretty even no matter what class you choose..

If you make any cool lmps on this level, or have any flames, comments, or critisms, then send them to me! You can also find me on irc most days.. look for Snail..
Credits: Antony Burdon - Heth Author.. Shade - Playtesting..
Base: Scratch built for Hexen..
Build time: About 3 hours solid building, 3 hours of playtesting and a couple of hours worth of fidgeting with textures and such..
Editor(s) used: Heth and Zennode to build the nodes..
Bugs: Heth seems to pick up a couple of unclosed sectors that are actually closed. Not sure if it's my fault or the editors..
Rating:
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