Title: Serpent: Resurrection - RPG System
Filename: levels/hexen/s-u/serp-rpg.zip
Size: 2.3 MB
Date: 04/17/11
Author: Stephen Clark (The Ultimate DooMer)
Description: A standalone version of the RPG system plus weapons, items, armour etc. from Serpent: Resurrection. Compatible with any Hexen wad that has no additional weapons/items etc. (although it wouldn't really work well with less than 3 hubs)
Credits: Randy Heit (for ZDoom).

Graf Zahl (for GZDoom and the additional coding which made things like new monsters and weapons possible).

Grubber (for creating the unofficial build that kept us all going with new features while Randy was reworking the main ZDoom code) Enjay (the flashlight in BGPA led me to discover dynamic lights, which proved revolutionary) DRD Team (for the SVN repository and file hosting server) The creators of all the editors I used to make this happen. The creators of all the resources I used to make this happen. (see serp-rpgc.txt for a full list of resources & authors)

Ian Livingstone (for the fantasy gamebook "Legend of Zagor") Steve Jackson & Ian Livingstone (for "Warlock of Firetop Mountain", without which the former book wouldn't have existed) Joe Dever (for the "Lone Wolf" fantasy gamebooks) Mindscape (for the vintage RPG's "Legend" & "Worlds of Legend") RambOrc, Firebrand and the rest of the Korax Heritage team (for the Korax Mod) Blizzard (for a certain MMORPG) Epic Megagames (for Unreal) Raven Software (for Heretic & Hexen and their sequels)

And of course, id software for the greatest game on earth!
Base: My creative mind (And lots of inspiration from a wide variety of sources)
Build time: 1 month (to extract it from Serpent and rework it to fit any wad etc.)
Editor(s) used: WadAuthor, WinTex, DeHackEd, DeePsea, XWE, ZDBSP, MSPaint, Paint Shop Pro 5, GoldWave, Doom Builder, SLumpEd, SpriteMaker
Bugs: The class menu doesn't show properly, due to there being 7 classes now. To see the portraits (which contain all the stats for each class now), go to the "character info" section of the menu.
Rating: (8 votes)
Download here

Download mirrors: /idgames protocol:

Excellent mod that fixes much of the monotony in Hexen combat and adds more replay value, but the January 15 version no longer works no matter what version of Gzdoom I use. Specifically, it fails to roll attributes and leaves the player walking around defenseless, while spitting out constant unknown script 973 and 999 errors. The version I had downloaded early last year worked perfectly well.x
It doesn't work with Zandronum.x
The Ultimate DooMer
That got fixed recently, but it won't work with skulltag at all.x
It gives a script error even with the newest GZDOOM Version as well as with skulltag. Though I think it would be awesome.x
This gave me reason to play the original Hexen again. Even better with Deathkings.x

View serp-rpg.txt
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