A single limit-removing map for Hexen, intended to be played alongside ERLBA monster mod for GZDoom, but otherwise also perfectly playable. Contains an entire hub-long quest in a single map with lots of exploration and several puzzles.|
Level is highly non-linear and densely populated. Weapons are found if you follow the obvious route and you may find trouble if you do not. There is a portal leading into separate arena map with three class bosses who guard three Kraters of Might if you need more ammo for whatever reason. Playing GZdoom with erlba40.wad, all monsters in the level are implemented as specific variants arranged by theme of each location in the map.
Raven software (Hexen), id software (Doom engine)|
New levels from scratch|
Ultimate Doom Builder, Slade3|
Map is extremely large and does not work in many more vanilla-faithful sourceports. Certain Hexen mapping features are also misused thanks to no sourceports bothering to limit-remove Hexen-specific features which are not used by most mappers. Polyobjects may display incorrectly in DSDA. Several walls show incorrectly thanks to nodebuilder quirks. Several gates display HOM where hidden flats over untextured sidedefs are visible.|