Title: The Silenced Lamasery
Filename: levels/strife/lamasery.zip
Size: 49.4 KB
Date: 07/26/03
Author: Mike Fredericks (Gokuma)
Description: The first Strife pwad available on the internet as far as I know. This is a good size deathmatch level that should be suitable for anywhere from 2 to 8 players.

Two player performance tested with a 700mhz comp connected to a 120mhz comp with a 19200 serial connection and it ran good. I tried to keep the detail at reasonably medium level, not too high or too low.

Multiplayer varies substantially in Strife opposed to Doom. I suggest reading the additional gameplay notes further down in this text file and also Strife's multi.txt.

I recommend patching Strife up to v1.31.
Credits: Phoenix for recording a demo with me (when he had only played Strife for the first time just the night before). Albert Dewey for a 3D cross trick in his evildog2.wad (map01 of heroes2.wad) for Doom 2 that I used a slight variation of in this level. id for Doom 2 map18 which this level contains a courtyard modeled roughly after. Creators of editors used. Rogue and Velocity for Strife.
Base: New level from scratch
Build time: a few days on and off
Editor(s) used: Deth v4.24, DeepSea v11.77 shareware, Warm v1.6, NWT v1.3, midi2mus, Wintex v4.3, TED v1.2
Bugs: none
Rating: (14 votes)
Download here

Download mirrors: /idgames protocol:

Very good well detailed. Music was nice, not too Strife fitting, but still nice.x
Aha, this kind-of wad. First, try use SlumpED OR XWE, for MAPINFO, so that the map would start straight from map01. Second, the music was... Doomie, what i did not like. Though, the map was good, Detailed, and balanced, so well done with it ;) -Archfile 3/5x
Not bad!x
its cool ;-px

View lamasery.txt
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