The Silenced Lamasery|
Mike Fredericks (Gokuma)|
The first Strife pwad available on the internet as far as I know. This is a good size deathmatch level that should be suitable for anywhere from 2 to 8 players.|
Two player performance tested with a 700mhz comp connected to a 120mhz comp with a 19200 serial connection and it ran good. I tried to keep the detail at reasonably medium level, not too high or too low.
Multiplayer varies substantially in Strife opposed to Doom. I suggest reading the additional gameplay notes further down in this text file and also Strife's multi.txt.
I recommend patching Strife up to v1.31.
Phoenix for recording a demo with me (when he had only played Strife for the first time just the night before). Albert Dewey for a 3D cross trick in his evildog2.wad (map01 of heroes2.wad) for Doom 2 that I used a slight variation of in this level. id for Doom 2 map18 which this level contains a courtyard modeled roughly after. Creators of editors used. Rogue and Velocity for Strife.|
New level from scratch|
a few days on and off|
Deth v4.24, DeepSea v11.77 shareware, Warm v1.6, NWT v1.3, midi2mus, Wintex v4.3, TED v1.2|
|Anonymous||Very good well detailed. Music was nice, not too Strife fitting, but still nice.||x|
|Anonymous||Aha, this kind-of wad.
First, try use SlumpED OR XWE, for MAPINFO, so that the map would start straight from map01.
Second, the music was... Doomie, what i did not like.
Though, the map was good, Detailed, and balanced, so well done with it ;)
|Anonymous||its cool ;-p||x|