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Title:
068-nm13.zip
Filename:
lmps/COMPET-N/doom2/nmare/068-nm13.zip
Size:
5.48 KB
Date:
05/30/96
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View 068-nm13.txt
This is a DooM .LMP "Competition" Entry - Please forward it... 068-NM13.TXT 068-NM13.ZIP 068-NM13.LMP - NightMare! ( Can Handle It ! :-) Recorded using Doom2 Version 1.9 Doom2 -PlayDemo with Version 1.9 Doom2 - Level 13 - "Downtown" Kills 32% (Items 31) Secrets 12% and Time 02:53 Maximum Minimum Health = 68 % ----- Introduction... This is an Example for a New Category of NightMare! .LMP's... "Maximum Minimum Health" - Complete each DooM and/or DooM II Level "safely" ie. as Far From 0% Health (Death) as possible ! :-) Description :-) I return to my original "safe" NightMare! route for this level 13 - Use an invisibility sphere to get the plasma gun plus the 200% armour to get some rockets plus the launcher. If the caco kills me, it's soon enough to just try again. Anyway, I know I come out of here with at least 100% armour (think about it ;-) and I can maximize by health with the bersek box. For the rest of this level I use the two invulnerability spheres to prevent taking any damage until the end of the level and that is where I take a whole bunch of imp's fire balls and go down to my low point of 68% health. Other low points, before picking up more health, were... 76 before berserk, 94 before invulnerable & 70 before berserk. Hmm... that first invulnerability wasn't that much use ! S.;-) D1I and D2I S. Widlake (B.Sc.) s.widlake@rl.ac.uk
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