Sound Caulking PSX|
So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making the same old "DEEU-EEUH" sounds when shot instead of a suitably skeletony shriek? How about that naughty Archvile, and his distinct lack of sounds in the PSX version's style?|
Well now you're in luck! With the magic of a little SNDINFO, Audacity, and some sounds I had lying around, anything is possible!
(For PSX fans at least!)
The PSX TC team for ripping the sounds, Aubrey Hodges for making the things in the first place, and really anyone involved in the PSX/N64 projects.|
Less than a week. I had to upsample them to make sure they wouldn't sound muffled in Zdoom. There was also the process of making suitable sounds for the Archvile.|
Audacity and Slade 3.|