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WinMBF v2.03 Build 2 source code
=============================================================================== Title : WinMBF v2.03 Build 2 Filename : winmbf02s.zip Author : Team Eternity Email Address : email@example.com Release History : 01/19/05 -- v2.03 Build 2 08/10/04 -- v2.03 Build 1 (Original release) Programmers : James Haley Steven McGranahan Lee Killough (MBF) Artist : Len Pitre Play Testers : Ky (Rez) Moffet Len Pitre James Haley Canine Consulting : Longplain Kennels Additional Credit : id Software TeamTNT PrBoom Team Special Thanks To : John Romero Joel Murdoch * Description * This is the first, highly-requested port of the pure MBF source to Win32. It uses system code from the Eternity Engine (http://doomworld.com/eternity) and is therefore supported by the SDL library. NOTE: This is the source distribution archive. To run the resulting executable, you will also need the binary distribution in winmbf02.zip. You will need Visual C++ 6.0 or later to use the project files included with this source code, although it should be possible to port the source to other SDL platforms with minimal effort. SDL 1.2.7 and SDL_mixer 1.2.5 or later are required. * Copyright / Permissions * Please see the file COPYING to read the license for this program and its source code. It is covered under the terms of the GNU GPL, and no warranties are given for this software. * Misc. Information * This is unsupported software and will not be actively maintained. Expect a few possible updates in the future, but they will not be frequent. Please do not request any known MBF bugs in this port to be fixed, and do not submit feature requests. If you want bug fixes and new features, please consider using the Eternity Engine instead. That said, please feel free to use this port as a bed for Eternity Engine regression testing. If behaviors differ between Eternity and WinMBF in ways that you suspect are due to an error in Eternity, please contact us (you can find Quasar's email address at the page mentioned above). Do not under any circumstances attempt to contact Lee Killough about this version of MBF; he was not involved in its creation and will not provide any support for it. Please do thank him for the wonderful gift that MBF was, though :) * Changes from MBF * New Command-line Options: * -heapsize: Specify a size between 8 and 255 MB; MBF will attempt to allocate this amount of memory. The default heap size is 8 MB. The upper limit of 255 MB is a Windows limitation. * -fullscreen: Enables fullscreen video mode support. This cannot currently be toggled while the program is running. New Configuration Options: * The joystick can be configured via the config file. You can specify the device number (the first joystick on your system should be number 0), and provide sensitivity values for either axis. * Wait at exit: toggle this on or off to give time for you to read any error messages that may appear in WinMBF's console window. Default is on. * Force flip pan: you can force reversal of the stereo audio channels if they are backwards on your machine. Bug Fixes/Code Changes: * Massive portability adjustments. All GNU C extensions macroized or removed. Visual C++ support, some warnings fixed (most not). * DOS code removed. This build is for SDL platforms only, and has only been built under Windows. Use the original source or binaries if you need DOS support. * DeHackEd support will not cause a crash by trying to close a NULL file pointer (applies under Windows only). * Files will be written to the current working directory, not the root directory, if the program is not started by the operating system with a full path name (affects Windows XP). * M_InitExtendedHelp no longer writes into a string constant. * M_Drawer no longer writes into a string constant. Fixes crash when trying to play in Nightmare mode, among other possible error Known Problems: * No netcode yet. Should be much easier to put in than it will be for Eternity. * Spectre fuzz is still wrong. The MBF source online doesn't have this fixed, so it's not fixed here either. I'll probably repair this in a future build. * Writing out the internal resources to a wad file is currently disabled. This code uses the poorly supported open function and needs to be changed to use the ANSI stdio functions. * Stability issues. Program has crashed with no error message, so expect some problems. Save your game often. These are probably BOOM/MBF bugs and not issues introduced during porting. * Print Screen key doesn't work for screenshots under Windows. You can change this to another key code (they use ASCII codes) in the config file, or you can use -devparm to enable screenshots using the F1 key. Numpad * key is also currently disabled -- this may be fixed in a future build.
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