All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value.
This is a 7-map demo. TeamTNT intends to create a full megawad next.
Tested with ZDooM and GZDooM
Bjorn 'Vader' Ostmann for thoroughly play-testing all the maps and for providing excellent suggestions Scott (Birdman) Bardy Paul Fleschute Daniel 'Tormentor' Gimmer Gary Gosson Gothic Team Dale 'Cadman' Harris Don Howard Sverre Kvernmo Rich Nagel Russell Pearson Paul Schmitz Dia Westerteicher
The authors of the ZDooM Monster Resource Wad Randy Heit for ZDooM id Software
Maps08-10 & 27 are from scratch Map 11 is based on a map in TeamTNT's Eternal DooM III Maps 12 and 13 have a few reused and redone areas from TeamTNT's Eternal DooM III. Music is from TeamTNT's Eternal DooM III The Monster Resource Wad (ZDooM community effort) Textures are from TeamTNT's Eternal DooM III; additional textures by Chris Couleur and Esa Repo Sounds are from TeamTNT's Eternal DooM III; additional sounds by Esa Repo
3 years 9 months
WadAuthor and Doom Builder for maps, XWE for resource and wad management, DooM Builder to merge maps into resource wad