You must solve three famous mazes to escape. For more information about each maze, read on.|
Ron Braunstein had good ideas for ambushes. Paul DuBois had an idea that became the best secret. Jimmy Lefkowitz had an Atari 800 and Ms. Pac-Man. Many damfine testers.|
New level from scratch|
A month's worth of copious free time|
"Power Pills" in Pac-man maze occasionally don't draw. Suggested workaround: Ignore them.|
This level is more difficult than the original E2M1; it is assumed that anyone taking the time to play custom WADs is experienced. Suggested workaround: Start an easier difficulty level than you're used to. Work your way up.
|Never_Again||Surprisingly good for a maze level. A few spots can take you unawares, so it's not exactly a walk in the park.||x|
|Anonymous||This is dated May 1994. It's a flawed concept executed well; the first maze is from Ms Pac-Man, I don't recognise the second, the third is at Hampton Court Palace in the real world. The fundamental problem is that Doom doesn't work as a maze game, it's just no fun to wander around a set of identical-looking narrow passages shooting monsters that mostly appear in front of you. Maze two has a decently clever layout but overall this is a noble failure.||x|