One With The Force (V1.0)|
COMMENCE PRIMARY IGNITION LIKE IT'S 1995! :P|
This is a light-weight reskin-orientated mod that aims to give the player a classic Star Wars Doom feel with more consistency and fewer bugs.
Modern Star Wars mods focus on a total conversion, often using resources from various games and advanced scripting for ZDoom, EDGE, etc. This one takes the opposite approach; instead of Doom in the Star Wars Universe, it is created as if Star Wars originally took place in the Doom Universe.
Essentially a deduplication and refurbishment of the many mid-1990s Star Wars mods from the "themes/starwars" subdirectory, this is designed to have the classic near-vanilla feel of those mods, mostly by reskinning, with as little scripting (DeHackEd, Decorate, SndInfo, etc.) as possible.
* In come monsters and pickups matching their original behaviours! * Out go overused AlienDOOM guns that don't match the pickup sprites! * Out go cheesy sounds like "Whoo-Hoo!" when killing a storm trooper! * Pickup strings and some actors are slightly altered for consistency!
Most actors have are sprite changes only; some are slightly renamed to make them more futuristic/magic looking, or for consistency with similar items. In a few cases they will behave slightly differently but better in ZDoom, with the overall look and feel being the same (e.g. tech pillars).
Some special effects are available that give a more pleasing experience; however, they go way beyond reskinning and minor behavioural changes; they are thus provided in a separate WAD file, 1ForceFX.wad, which should be loaded after 1Force.wad; see the notes at the end for details. The main WAD file includes the resources for them; 1ForceFX is just the scripts.
I made this purely for myself, so these ideas are highly subjective; this is being shared here in case anyone is looking for something similar.
XIM for giving me a taste for Star Wars in Doom again after over a decade :)|
Please refer to credits list at the end|
SLADE, CleanWAD, Audacity, EditPlus, Paint.Net|
In vanilla Doom, sounds are inappropriately shared (for example, probe droids will have pain sounds of gamorreans, wookies, etc.) and some animations are rather plain or look a bit odd.|
This is not a bug as such, but a limitation of the engine; to fix it would require stealing sounds/frames from Doom II using DeHackEd, but then it would not be extensible to Doom II.