Filename: themes/starwars/starwar1.zip
Size: 111.4 KB
Date: 06/25/94
Author: Matt Falk
Description: The DEATH STAR!!! Based on blueprints of a set built for the movie and as well as information contained in the SW RPG. This level includes the chasm Luke and Leia swang across, the elevators Luke, Han, and Chewie entered on their way to the detention level (sorry, these don't work, I ran out of sectors), and the large corridor with the blast doors. The blueprints covered 1/6 of the level, so I had to make up the rest. This is probably the first of many Star Wars levels I will do, and I will eventually replace this level's textures with my own.
Credits: Lucasfilm LTD. West End Games ID the makers of DEU and BSP
Base: New level from scratch
Build time: 3-4 weeks
Editor(s) used: DEU 5.0; DEU 5.1; BSP10; BSP11X
Bugs: HOM effect in one of the control centers; Somewhat difficult to move through room in center of level (aka sector 0), but it's still usable; Any others, let me know
Rating: (11 votes)
Download here

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Getsu Fune
vintage map, too many secret sectors and annoying lifts though. also I was hoping there'd be some custom graphics seeing how this is Star Wars oriented.x
To hell with all the "For its time"s! Is there a randomly damaging floor that's meant to be a pit? Yes. Are there misaligned LITE3s? Yes. But even for today's standards, it looks fantastic. No wonder it got its own page in a 1994 gaming magazine. Check out a runthrough on YouTube (not by me).x
This is an ancient level, released a few months after Dark Forces. It uses stock textures but replicates the Death Star feel quite well, complete with blast doors and familiar-looking scenery. It's impressively large, non-linear (and non-square) for such an old level, running on vanilla Doom. The gameplay is only so-so, because there's a lot of aimless wandering about and it's very repetitive, but this is nonetheless an early classic.x
Ok, but you'd better download SW Doom 2: http://www.doomworld .com/idgames/index.p hp?id=9761x
pretty cool x
Apparently, it runs on Skulltag if you put MAP e1m1 into the console. Good for it's time.x

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