Title: Wolfenstein 3D 2nd Encounter
Filename: themes/wolf3d/2nd_enc.zip
Size: 2.44 MB
Date: 12/19/97
Author: Laz Rojas
Description: Faithful recreation of the original 30-level
Credits: The guys at id, for creating both
Base: New levels from scratch, recreating Wolfenstein 2nd
Build time: About three months
Editor(s) used: HellMaker, Demon, Deimos, MacBSP, DeMackEd
Bugs: None
Rating: (30 votes)
Download here

Download mirrors: /idgames protocol:

Though you weren't the original maker, this is still a great remake of one of the first FPS'.x
I thought this TC was somewhat mehish. I got stuck on map 22 and couldn't find the keys or the secret passages, and just gave up. I made it that far, and why am I seeing Cacodemons in some levels...? This TC feels a bit un professional to me. Again the Cacodemons I didn't get wtf they were left in...just take a look around and you'll see what I mean. So two stars for trying yet this felt too large, and the enemies sounds were random at best.-Candle Mx
Huge open rooms (walls are of the Macintosh 128x128 scale instead of PC 64x64 scale) with poorly replaced sprites and it kind of bugs me how everything act exactly like their Doom counterpart. This could have been so much better.x
I like the concept, but the levels are mostly large open areas, which makes it too easy to evade and kill enemies.x
i play the 1rst encounter on my gba emulator, and it's great to have the sequel for zdoom. man, someday i will be able to put my zdoom on my xbox 360. then i can play this shit on the big screen.x
However faithful it is to the original Wolfenstein, this wad is as boring as hell to any experienced and even reasonably proficient Doom player. I changed the soundtrack to make sure I wouldn't die of ennui, and even then I just gave up after a bug in the code caused me to die on Level 16. When I'm 91 they'll be having me play this instead of shuffleboard.x
the 2nd encounter is better then the firstx

View 2nd_enc.txt
This page was created in 0.00408 seconds