The following information explains how the weapons of DooM ][ work.
It doesn't really talk about their firing much but instead covers the fine
nuances of DooM weapons. It explains just how DooM uses the Select and De-
select code pointers to power its weapons. It explains why the chainsaw does
what it alone does with sounds, and why this behavior cannot be changed or
I hope this helps with somebody's editing. I personally only found
it by accident, creating a weapon that lit up a room, screwing up, and pur-
suing the screwup; there are a couple of things I've thought of to do with
this information, not the least but the easiest of which is letting DooM
weapons be selected like Quake weapons--instantly. Read on if you want to
improve your hacking itinerary.
The Doomweps.zip file that should be in this directory also includes
proofs of my findings, all in .deh format. You get to load them yourself,
because I didn't feel like explaining how. If you can understand any of this
information you can probably load .deh patch files anyway. It also includes
this very text file, for reference.