Title: |
UNDEAD12.DEH |
Filename: |
utils/exe_edit/patches/undead12.zip |
Size: |
5.74 KB |
Date: |
07/07/94 |
Author: |
Chris Gillespie |
Description: |
Kill enemies at your own risk, for the tormented souls of the ones
you have slain may come back to haunt you.
Don't leave Imp bodies lying around -- evil spirits will possess them, making
the once easily defeated monsters invulnerable to your most powerful attack!
It usually only takes about one minute for an evil spirit to locate a dead
imp's body and possess it, so it's almost imperative that imp's must be
destroyed completely, reduced to nothing more than blood and guts, preventing
evil spirits from taking their bodies. I advise using a rocket launcher,
berserk fists, or a BFG9000 against the imps. If you see an imp rise from
the dead before your very eyes, run from him because once an evil spirit has
possessed him, he is invincible.
Humans have something the other enemies don't -- a soul. Killing a sergeant
or trooper has serious consequences -- their ghosts will come back to haunt
you. Ghosts are able to walk through walls, float through the air, and
appear partially invisible to the world of the living. They're much tougher
to kill than their former human selves, especially since they're so light;
you can shoot one with a shotgun, and he'll fly back into the wall only to
re-emerge later when you least expect it. They're fast too -- probably
three times faster than they were as humans. And especially watch out for
trooper ghosts, as I'm told they have suicidal tendancies.
Here is the patch that brings the undead into your DOOM experience, so load
it and try it ... if you think you can handle it! |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Wow that was weird, and quite a good experiment for 1994. 4/5 -Maes | x |
View undead12.txt
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