This patch makes Final Doom's "The Plutonia Experiment" easier. I was really annoyed when I started playing "Plutonia" and found that I couldn't even beat it on the lowest skill setting. I'm only an average player (Doom2 on Ultra-Violence is comfortable) so I'm sure I'm not the only person who had trouble with The Plutonia Experiment.
I wanted to make a simple patch rather than fine-tune every level. I gave up on The Plutonia Experiment after only a few levels mainly because of the Chain-Gunners (long- distance snipers and ambushers who suddenly pop up out of nowhere). So, is all this patch does is get rid of the Chain-Gunners and fix the ammo imbalance caused by the missing chainguns.
Here's a list of the changes: - changed Chain-Gunners to Shotgun Sargeants - swapped chainguns and shotguns - swapped bullets and shells - added the chaingun back to map01 (otherwise you wouldn't get it until map05)
Jim Flynn for CLED Command Line EDitor v4.88. Dario and Milo Casali, and id Software for The Plutonia Experiment (half of Final Doom).