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  1. Past hour
  2. Dark Pulse

    freedoom?

    I don't believe Chex Quest's assets were released under any sort of GPL or free-to-use license, so the answer is probably no.
  3. HAK3180

    New Map in WIP Project "Crossbearer" 5-21-19

    A new map is included in the latest update. It's Map 21. See the original post for more info. Quick download here. Info Screenshots Check it out and tell me what you think.
  4. No email yet but I'm waiting on the Beast Box.
  5. Salahmander2

    IWAD levels remade in ZDoom format

    Had a look at them by map, looked at DoomOne. I get this feeling as it gets to episode 4, it just loses the polish that made the first episode look real nice. Might be me though. I was thinking more along the lines of individual maps or stuff on the level of KDIZD.
  6. I got my email today as well! Im super excited :)
  7. 22_deathgrip

    [v 0 .95] Doom Neural Upscale 2X

    Thanks for adding this. Its not in hidfans pack yet, so i just did it myself and it got rid of a error i was getting. Could the other errors I posted in Plutonia also be from from animated texture files, that had the texture size edited without changing the .dec for the animated textures? Could the errors with TNT I posted be fixed just by knowing what files need to have a .dec added to them?
  8. Today
  9. cannonball

    Post Your Doom Picture (Part 2)

    Some nice shots, Mayhem19 looks like being another fine effort. @Lutz The only issue I have with your shots is the environments look more like somewhere I like to go on holiday, rather than fighting demons. Fantastic stuff... I am currently redoing a made for Switcheroom 2 to feel more worthwhile to the project aims as my previous effort felt more like a re-texturing. It is pretty much finished apart from some final monster placement and implementation of difficulty levels.
  10. i assume the Beast Boxes will ship soon after, because i haven't received any shipping notifications yet.
  11. pc234

    Post Your Doom Picture (Part 2)

    cool vanilla doom pics
  12. xdarkmasterx

    PrBoom-Plus, ver. 2.5.1.4

    i've been having a lot of trouble getting mouse to work properly in this port in windows 10. before "creator update" from 2017, this port worked fine, but after the update, mouse movement has become very choppy and randomly "warps" to the side when looking around (as if you suddenly jerked the mouse to one side or the other). i have tried using latest test version which uses SDL2 (2.5.1.5.test), but the mouse movement then becomes very slow, and choppiness persists. i've tried replacing SDL.dll with several other iteration, but either it will not have any significant effect, or will cause the mouse to become completely unusable. has anyone ever found fix for the problem? i have searched some times this site and others but have found no solution that works for me also, PRboom plus is the only port I've tried in which i run into such Problem as that. vanilla, chocolate doom, crispy doom, and gzdoom do not display some issue with the mouse at all
  13. You did not make that acronym. I refuse to believe you made it work.
  14. Tuckymonster

    freedoom?

    can i use chex quest assents?
  15. Awesome map! A way you could throw in more monsters, is teleporting them in using the same conveyor belt you are using right now. Just make very small rooms, with the exact size of the monster, throw a teleporter line right in front of the center of the monster (1 unit or so), add a door with a little bit of space behind it and open it via the conveyor belt. Almost instant teleport on demand! Okay, maybe not exactly instant, but it always happens exactly at the same time so you can fiddle around with the timing beforehand. (i used the word exact 3 times)
  16. NeedHealth

    Post Your Doom Picture (Part 2)

    May19. Began this like yesterday so early beta.
  17. Ajora

    a actual doom moblie game

  18. I just got mine a few minutes ago for my Standard Box. Can't wait.
  19. SaladBadger

    The Doom Confessional Booth

    okay at this point I've completely accepted that unless I want to take it way too slow and unfun, I am physically incapable of running MAP01 without getting shot by a zombieman once for 15 damage. I swear the game's RNG sequences (even in ports where the RNG is changed) are programmed to explicitly ensure that one zombieman that does hit me does 15 damage. heh
  20. Nine Inch Heels

    Post Your Doom Picture (Part 2)

    Yeah, I think there are some textures in it that I'll pinch for later use in another map or two, because I've taken a liking to some of them. At the same time I found it very hard to work out what sort of "theme" would work for me. When I started the map, I was trying to go into the brown "flesh" textures, and those really ended up looking slightly bland to me, because they didn't make for nice contrasts in the end. So I left the first building I made behind, and started another one (screenie 1 and 2 above), where I finally had a theme coming together that I ended up enjoying a lot more. Also I just now noticed screenie 1 and 2 are outdated WIP shots, but whatever :P
  21. Tuckymonster

    freedoom?

    ok
  22. Ferk

    freedoom?

    It's a Doom replacement (kind of a Total Conversion thing). Doom graphics cannot be used legally, so it has its own graphics which do look different.
  23. Tuckymonster

    freedoom?

    i opend it. there is no doom graphics!
  24. Urthar

    Share Your Sprites!

    Feeling cute. Might explode later. I don't know.
  25. dobu gabu maru

    Post Your Doom Picture (Part 2)

    Really nice use of that orange pastel flat, as well as keeping your texture choices concise. I've gone with that hard orange goopy flat so a lot of the more ornate stuff doesn't blend well, pushing me to focus on hard browns and gray/black rocky textures. There's quite a bit of versatility in the Mayhem set, but it's really focused on a lot of realism and elaborate architecture, which is pretty antithetical to modern doom mapping nowadays. Feels like a set the russian community would adore circa 2010.
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