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  1. Past hour
  2. xvertigox

    PrBoom+ name discussion

    So the crux is how functionally different the fork/iteration is? That makes sense. I'm curious as to what niche a heavily expanded prboom would fill. Personally, I like the name prboom+ and don't want to have to have yet another port but if it accomplished something dramatically novel and unique then I would have no problem with it. I submit that the fork be name GABBO.
  3. cybdmn

    SIGIL - New Romero megawad [released!]

    It was just the stuf you get, when you buy the WAD, so we buyers could play. The other stuff could wait.
  4. piesunisko

    Another "My first Doom wad topic"

    Thanks for your review! I still have problems with Aligning textures so i'm going to definitely work on it Yes the map is meant to be played after first one, so spawning SG is okay for me! I don't remember why, but i made yellow key (the one in lava) easy on purpose, sorry if it was disappointing :( I'll add some demons tho the archvile fight so it will be more entertaining And yes, you collected blue key the way it was meant to be I will fix some thing and upload the next version
  5. fabian

    PrBoom+ name discussion

    I agree. Nobody cares what the "Pr" stands for, it is just accepted as part of the name of that port.
  6. Graf Zahl

    PrBoom+ name discussion

    The name change entirely depends on whether it can be made a continuation or a separate project. I still have hope it can be made a continuation of PrBoom+, in which case a name change is not really needed, but only time will tell. It's certainly not an urgent matter - and most of what has been suggested is ridiculous anyway.
  7. Spectre01

    What are your fav and least fav or hated doom textures?

    Favourite? The fleshy textures are great, especially when combined with some metal of your choice. I particularly like the open eye switch as a decorative texture. Least? The so-called "cement" textures. They look like filthy toilet tiles that haven't been cleaned in years.
  8. Rince-wind

    Random Image Thread

    Fanmade Thy Flesh Consumed map
  9. I'm increasingly convinced that the specific lines of dialogue are being drawn from completely separate conversations, much like what happened in the Doom 2016 release trailer. (Hayden's line of "Heheh, you've returned. The only creature of flesh and blood to walk between dimensions. Between our world, and theirs." is drawn from multiple dialogue lines, separated by entire chapters, resulting in just about every word being completely out of context). I honestly do wonder if the "seraphim" in the Eternal trailer (let's assume it's a Sereph and not Hayden, though it could be anything) isn't speaking to Hayden when he warns of further interference. Or for that matter if it's Hayden he's telling off at the end ("not your people to save anymore"). Another possibility: it might be The Wretch who shall not be Named. Which is to say; demon smith who made the Praetor suit, urging Doom Slayer to stop before he invites Heaven's attention to the war, being shit-scared of the heavenly host as he might be.
  10. xvertigox

    PrBoom+ name discussion

    Is a name change needed? Being named after coder(s) who aren't around anymore doesn't seem like a good reason to me. If I look up prboom+ on DDG all the results relate directly to the port. Seems like (arguably) zero gain for a lot energy used.
  11. yakfak

    What are your fav and least fav or hated doom textures?

    shawn2 in dark areas is amazing, just this unreal blurry metallic gradient. sp_hot anywhere especially when it clashes with the palette. least fave: metal2. a texture you can't misuse, totally boring >:))))))
  12. Taurus Daggerknight

    No Traditional Multiplayer

    Certainly! :D Ekhm....WALL OF TEXT INCOMING. Oh I have a soft spot for the horror tone too. I loved the atmosphere of Doom 3 and 64 for sure. With that said; I've also found that the Doom titles that didn't invest that much in atmosphere ended up playing better/ being more fun to shoot around in. Let's be fair at say that the original Doom's atmosphere was incredibly inconsistent more than anything. It had graphic and violent scenes of torture, some areas were super grim and intense... and then in the same breath you had the intermission screens (the writing quality of which is really not -that- much better than Doom: Repercussions of Evil. Fight me on this people! ). Along with the intense horror, your motivation for Doom 2 boils down to "Oh yeah, and they murdered your bunny. Those bastards!" . Not to mention "Chainsaws on Phobos!" (Doom 3 even made fun of that...). And lest we forget, the simple premise of "You're so bad that Hell basically opened a door and begged you to please GTFO". Doom 64 and 3 decided to double down on the horror aspect, at the expense of the cheese. Personally, I enjoyed that. However, what I did not enjoy much was Doom 3's game play. Doom 2016, on the other hand, focused on the cheese in order to make the game play flow better. On the surface, one might think that it should be possible to do serious atmosphere with over-the-top blazing gun play, but then we land up with Quake 1, which was.... a really, really odd game as a whole. One in which there was a serious disconnect between the story, the visuals, the audio and game play. (okay, maybe the visuals and audio played together nicely). Again, I totally get where you're coming from with the wish for atmosphere, but I honestly feel like it would just not fit with the kind of game they seem to be building. Perhaps down the road we can see a return to horror in a new kind of Doom (which we'll surely have, because at this point, rest assured, Doom won't die), but it's not going to be the Doom Slayer saga. Mod support is another tricky thing. Others have pointed out that the reality if modding is just not what it used to be, when games as pieces of software were far simpler. Speaking as a developer myself, making even a simple subway area now requires a crap ton more to it than it may have back in the 90's and early 2000's. Tools have gotten better, but also more complex and not always as accessible as one might like. With that said; it should be noted that iD said mod support is something they are keen to look into for Eternal, just not at launch. They've stated that the game is being built to be more accessible under the hood, so it's entirely possible that we'll see things coming out incrementally. Co-op has not been a part of Doom since the originals. Sad, yes, but it is the fact. Doom 3, once again, did not ship with co-op or anything more than a rudimentary, four player Death Match (Four player in an age of 12-16 player games), and again, there have been a few Doom games by now in which online play simply wasn't a thing. It's not prefferable perhaps, but I wouldn't say multiplayer and Doom are inseparable. In short; Doom has taken on a lot of forms over the years. It's been a half-serious, half quirky action game that introduced Death Match with early survival horror aspects. It was a super campy series of sci-fi novels. It was a drug fueled, what-the-hell-did-I-just-read comic. It was a super serious horror game. It was a terrible movie about a S.W.A.T team on Mars. Now, in it's current (but unlikely final form), it's an over-the-top arcade style shooter. It is of course up to everyone to pick their poison, and for most, a good number of Doom's forms just never cut the mustard. However, there is a difference between the type of game not being your cup of tea, and the devs just being lazy/ money grabbing. The point of contention, I reckon, isn't that you're not keen on this style of Doom, so much as the notion that the devs are being greedy and half-assed when nothing shown so far suggests so (a couple of skins/ collectors ed items that are absolutely not pay-to-win modules don't exactly count).
  13. seed

    No Traditional Multiplayer

    +1. SP is where it is for me nowadays.
  14. Graf Zahl

    How Do I Write Multiple Lines With (exittext) in Slade3?

    When using the modern MAPINFO format with curly braces, make each line a separate quoted string and separate them with commas. In the old format without braces (absolutely not recommended!) you have to enclose the entire thing, including line feeds into a single pair of quotation marks.
  15. Graf Zahl

    What are your fav and least fav or hated doom textures?

    My least favorite: Clearly the Doom 2 "city" textures like windows etc. My favorite ones: Those which even look nice when you construct larger structures out of them. BROWNGRN is a good example for this. And those Plutonia brick textures are surprisingly versatile, they work for tech maps, for cities but also for more hellish or abstract fare.
  16. SiFi270

    a "deluxe edition" of the Master Levels

    good minds think alike
  17. TheGibusGuy

    How Do I Write Multiple Lines With (exittext) in Slade3?

    GZDoom, Mapinfo.
  18. Graf Zahl

    How Do I Write Multiple Lines With (exittext) in Slade3?

    What port, what definition lump? SLADE only provides the editor here, but what's relevant is the file you want to put this in.
  19. Graf Zahl

    PrBoom+ name discussion

    That works if lots of your customers are sheep. See Apple for an example. But even they aren't immune - see the recent episode about their $999 monitor stand. There's lots of people who do not like this kind of thing so it may easily backfire if your naming/pricing/whatever of the product and customer expectations do not align.
  20. jazzmaster9

    No Traditional Multiplayer

    Running away? goodbye Not every game needs multiplayer. I just want a good single player experience and this seems promising
  21. qdash

    Empire of Sin - New strategy game made by Romero

    Looks promising, but where's Black Room?...
  22. qdash

    No Traditional Multiplayer

    jazzmaster9, Doomslayers skins for Battle Mode is now available for MONEY. Do you know it, no? Where you was? You can't talk from Doom community too. You told how you don't care about MP in Doom Eternal, that do you trying to tell me now? LoL, "champion of forum fights". P.S. I finished with you. Go to ingore.
  23. ketmar

    PrBoom+ name discussion

    meh. if the author says that his product is perfect, many people will agree. and then they will convince others. hey, you know the rules, it's not like i should teach you doing business!
  24. DooM_RO

    "fantasy combat puzzle" describes doom new and old

    I donțt get it. Why would you need to save it for later if you can get 50-80 health back from a glory kill? What exactly is the point of these pickups anymore?
  25. Today
  26. Spie812

    What are your fav and least fav or hated doom textures?

    I love all of Plutonia's brick textures. There's lots of variety to their colors, they fit well in a lot of situations, and they can look good even if mass painted over an entire structure as long as a little bit of care is taken. One minor gripe is that they are divided into sixths by default, which makes them hard to align at heights other than 64 or 128, but "fixed" versions are pretty easy to find. Good shit right here: On the exact opposite hand, I am not a fan at all of most of TNT's custom textures. Many of them look very amateurish, they frequently clash with the rest of the environment around them, and many of them suffer from artifacts from their conversion to Doom's palette. Now to me this actually helps to add a bit to TNT's charm, but none of them could be used seriously in a modern mapset in my opinion (feel free to prove me wrong).
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