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  1. Past hour
  2. i kept checking my discord to see if i got messages lol.. anyway it's nice to see some love for heretic, i hope you're doing well, jimmy!
  3. MajorRawne

    Early and unused DOOM 64 Level Designs

    Damn... looks like I got shafted then. A super-secret exit on the first map of the game? The final boss is much harder to kill without all the super secret levels, right? The gameplay is not difficult so far but can best be described as "a mean-spirited evolution of PSX Doom". There are traps you can't avoid the first time and the secrets are insane. Missing these secrets detracts from your experience, so you go through every map wondering if you just screwed yourself. You need to know everything in advance. Terraria has a riff on this where you get into a loop of having to kill a superboss to get the weapon to kill that superboss.
  4. Mk7_Centipede

    For The Love Of DOOM

    I thought the pictures looked decent and watched some of the stream. The secret level was really cool. This definitely reminded me a bit of some old school maps, which I am want to do. But your map layouts looks really cool. Very impressive in that regard. Thanks for posting.
  5. Just putting in my two-cents but personally i like the legacy archive. That's the one i use (i mean the newer one is broken to a certain degree). But yeah, DoomKid already mentioned how to vote on WAD's so i won't reiterate it here. It's kinda like when archive.org changed. I still can't stand how that site looks and it's harder for me to navigate it. I just like simplicity. If it ain't broke, don't fix it.
  6. Today
  7. Mk7_Centipede

    Land Of The Damned

    man, I can come up with 16 badass names on the spot if you ever want to call your wads something else. I mean, I really hope this doesnt get a sequel with the title Land of the Doomed. "Army of the Bottomless Pit" or "The Locks of Eternity" or "Spectral Initiation" or "Leaving a Blood-Soaked Trail" or "Hymns to the Damned" or "Sepulcher of 1000 Demons" or ... Anyhow, Good luck!
  8. Mk7_Centipede

    What is Doom Epidemic?

    So, do you have any wisdom to instill upon us? or have you simply come back to kill us in deathmatch?
  9. Pooh


    Yo dude thats too much dude thats like not okay dude dont do this to your brother dude
  10. Edward850


    Edit: oh that's just a wayback url. Ignore my post.
  11. Mk7_Centipede

    Sharing visual design / architecture tips

    If I see a wall I put Startan3 on it. ;)
  12. Mk7_Centipede


    its a really nifty trick I plan on exploiting to no end in my next pair of maps. No lie.
  13. Misty

    What engine should I target?

    Well, I personally would like to see more Eternity Engine maps, because it's damn underrated port and format. You can't go wrong with limit removing or boom format maps, if you care about demos and huge compatibility with various ports. Zdoom family ports are also good, but they will have a bit less attention(Gzdoom for example will only play demos on that specific version, only last version of zdoom is good for demos), but it's being worked on with projects like Elementalism or Refracted Reality.
  14. Egg Boy


    So are the OP and the first response the same person? Because before the, ahem, edits the response was praising the mapset for how cacoward worthy it is. I, myself, am curious about the original post.
  15. Dragonfly

    What engine should I target?

    If you personal goal is to target the largest playerbase, build for Boom or MBF (using the PrBoom+ engine on either complevel 9 for boom or 11 for MBF). Most successful megawads in the last 2 decades target these ports.
  16. foul_owl

    What engine should I target?

    What does the community appreciate more? Vanilla, limit removing, or zdoom compatible? Personally I do like the appeal of aiming for something vanilla or maybe limit removing compatible. However, there is a certain appeal to using an engine where you can rotate or translate flats. Is a certain engine target more popular or more appreciated?
  17. boris

    Sandy Peterson Board Game features Invading Hell

    Spider Mastermind "named and designed by Sandy in 1993 for the Doom VG"? According to the design was by Kevin Cloud.
  18. Walter confetti

    Land Of The Damned

    Looks really promising!
  19. JudgeDeadd


    For those curious, I Googled a little and the original title of this thread was apparently "Cant leave - 14 maps and mod (PSX theme)" referring to this mod.
  20. D4RKP1G

    MAP30 submission: Devil's Core

    Am i really the only one that loved the old freedoom stuff??, specially maps??. I honestly love this one as it is. Long and fun (maybe a little too long) but it's alright.
  21. Nevander


    What the hell happened here?
  22. Edward850


    It's gone now, but you got to admire its spirit.
  23. seed

    Who are your favorite Super Heroes?

    You should read Moon Knight then, he's been through so many incarnations and tones that almost every run portrays him differently.
  24. Sokoro


    I thought this was going to be some click-bait title for a new wad, but where is the file?

    MOE 1

    Meh. Good for a first level. Nothing special. Average. I could see it on a 1000 DOOM level CD. Its ok.
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