Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

All Activity

This stream auto-updates     

  1. Past hour
  2. NableTable

    anyone up to a H-Freedoom

    I'm really wondering if anyone's up to a H-FreeDoom?
  3. DenisNinja

    what are you working on? I wanna see your wads.

    Oh my Gosh Doom guy Demi-God, Zanieon you are the best !, wonderful !
  4. SilverHawaiin

    Final Doom The Way id Did

    Oh yea I got my map still in the works lmao, I wanted to do episode 2? I think I nailed the TNT aesthetic pretty well.
  5. PeterMoro

    New single level wad: Phobos Abandoned Outpost

    Thanks for playing John. Hope you liked it!
  6. Forli

    Post Your Doom Picture (Part 2)

    I've not posted anything for a while so...
  7. StoneFrog

    Post Your Doom Picture (Part 2)

    Love the sky in that picture Breezeep.
  8. StoneFrog

    What Video Game Are You Currently Playing?

    I'm playing Blood. I think it's my favorite Build engine game, I can't believe a game where half the arsenal is for setting enemies on fire/blowing them up feels so perfectly balanced.
  9. After about 5 months, here's another one. Don't call it a comeback. https://drive.google.com/file/d/1bT3IctD3CD1MaWfI2n-YiOGXVT1g4DJ-/view?usp=sharing I'm not sure if it starts to fall out of sync or if I'm just reacting slowly because I'm tired. And slow.
  10. Ok I'll make a decent PSX implementation of it. P.S. Maybe it needs more readable name which will symbolize both the layout, the idea and somewhat original name. I'll think about it if needed. Also the extra ML map roster is from pretty decent ones (other maps are too heavy or too plain). Glad we will receive more maps for beta3.
  11. Egg Boy

    Fun Map for Cool People (Boom Speed-map)

    playing it without infinite height kind of makes it a cake walk since you can walk on the revenants heads, but I'm glad you enjoyed it anyway! Thank you so much for playing.
  12. Mmm, that extramap.wad caught my attention, I know it is incomplete but who is encouraged to give life to that map, if they do I will include it. I have also accepted maps sent to me by mr-around, which I plan to include in beta 3, these are: Christen Klie - D-M-Z Christen Klie - Enemy Inside, the Christen Klie - Hive, the John Anderson - Crossing Acheron John Anderson - Dante's Gate Sverre Kvernmo - Bloodflood Sverre Kvernmo - Derelict Station
  13. Mk7_Centipede

    I'm Also Looking to Play and Record Your Maps

    the bald doomguy? I feel like I could spot doomkid at woodstock ;)
  14. Avoozl

    What Video Game Are You Currently Playing?

    I wish Outlaws would get a source port even if it's reverse engineered.
  15. dac

    The DWmegawad Club plays: Avactor & Deadly Standards

    MAP 10 – Critical Crossing Final island! Difficulty takes a sharp hike here, although I’m not sure if it’s really that or just me deciding not to deal with the cyberdemon on the ship. The optional quest of finding all six keys, embarking on the ship and being whisked away straight into the battle in the distance resumes Avactor well enough. You could play it straight and enjoy a fine adventure, or pay close attention and really enjoy the ride through all the intricate secrets. Not that the beaten path isn’t good on its own, just that this is a mapset perfect for 100% runs more than any% runs. MAP 11 – The Final Theory It’s been a while since I had a good Icon of Sin fight in Doom, so this end is most welcome, and the most hellish environment of the set. Even if t most of the fights were ended by BFG – everything to end fights quickly and not be overrun by the monster hordes. I admit I panicked a little bit once I nabbed all the keys and wondered where to go. Back to the gates, it seems. MAP 12 – Back to the Surface The End. We have escaped hell, and we take the final boat out of here into somewhere. A plain outro map, with not much to say about it other than a few backpacks to collect. POST MORTEM That was exhausting, in a good way. I’m not sure I could take an entire 32 maps of sprawling islands adventures lasting more than an hour, but a dozen maps is just fine. FAVOURITE MAPS Map 05 – Calculating Under Pressure The maps generally got better over the mapset, but this multiple arena fight was the first highlight. Map 06 – Mount of Steel A change of environment most welcome, and a good adventure overall. Map 09 – Overflooded with Ideas Best map of the set, a grand adventure that is true to its name. --- Alright, time for a small break, then it's time for Deadly Standards! Hopefully the thread will move faster and the mapset will be more brisk.
  16. Those are interesting findings but sadly we aren't able to test it with other computers :( This could be the reason...maybe, I hope so. The idea of adding the new features on the official GZDoom line was just adding the new stuff my brother programmed (gradiant lighting, PSXDoom bright, mirror texture and so on...I don't know them well) not adding PSXDoom and Doom64 games a la Harmony and other wads. The true reason is the disinterest comes from an old argument when Erick showed GZDoom was able to run Doom64 lighting system. an idea very far for other developers... Also GEC has been cause of hate, there are many that try to ignore us... It's better to bury this old situation...
  17. Archanhell

    So, I started to use GZDB..

    Hmm I think I understand, I may try once I get back to work, thanks
  18. Misty

    So, I started to use GZDB..

    I mean, you need mark sector, open window and choose sky 2(mapinfo) where sector effects are(damaging floors, secret, ect). Sorry that I didn't explain correctly.
  19. Archanhell

    So, I started to use GZDB..

    Sector thing? So a Ceiling like any other texture right?
  20. Misty

    So, I started to use GZDB..

    No. You can add sky2 in mapinfo too and apply sector thing for secondary sky.
  21. Mk7_Centipede

    Dante Alighieri's "The Divine Comedy"

    I could not get into it and I couldnt get into paradise lost. Though I have read the scriptures front to back at least a couple of times ;) Honestly, fuck Shakespeare and everything from that era that isnt the KJV or actual science. I think horror and scifi literature informs DOOM more than the classic treatises on damnation. I cannot see how the divine comedy influenced SP levels, honestly. But maybe I am wrong. The thing is that it is a metaphysical treatise and not like something with regular narrative and I cannot see how to exploit that with level design. The extended universe to the bible sucks. So does the extended universe to star wars. I think DOOMers take more inspiration from not-extended-universes.
  22. Today
  23. drygnfyre

    What happens when you exit a map?

    Given what he says at the very beginning about making the middle of the game "less interesting," I feel that explains a lot about Episode 4's odd downward bell curve of difficulty. (Granted, he didn't design a lot of those maps). Make those first maps visually appealing to the player, or telegraph that the episode (in this case) isn't going to be easy.
  24. elend

    Post your Doom textures!

    I recently made some smaller decorate and textures. Bannisters Made some bannisters in brown, grey (for recoloring) and red. Are doom paletted and can be used as midtextures. Based on a photo of some "bannister restaurateur" (?). http://www.vidgames.de/images/temp/doom_wad/elend_bannisters.zip Grass A small short patch of grass, a medium sized patch, a large patch, as well as a tileable one. Doom paletted, can be used as a midtex. Depending on the light in your map you might have to adjust colors and / or remove some of the dark antialiasing pixels. http://www.vidgames.de/images/temp/doom_wad/elend_grass.zip Telecommunications Towers Made some sort of telecom towers (based on photos of two near my home) for my current tech based map. Fit best in darker and more realistic looking environments. Nothing special, can be placed as decorate. Comes with decorate.txt in the .wad http://www.vidgames.de/images/temp/doom_wad/elend_telecom_towers.zip Worklight Also for my techbase map a worklight incl. rotations. Perspective is a bit off, so it looks best, when placed beneath the player. Based on a model from Sketchfab with minor edits. Includes decorate.txt http://www.vidgames.de/image/temp/doom_wad/elend_worklight.zip Water Lilies Water lilies for use in shallow water, comes with an actual blossom as decorate, which can be placed ontop of the leaves as well as a little trim for the sides. Based on a photo of a ebay seller, selling a plastic water lily... thing. ?! http://www.vidgames.de/images/temp/doom_wad/elend_water_lily.zip
  25. joepallai

    First Doom fan site(s) you ever found?

    DoomGate then Doomnation (?) then Doomworld and a bunch of random Geocities Doom sites (I kind of miss those).
  1. Load more activity