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  1. Past hour
  2. Viscra Maelstrom

    Rebirth MIDI Pack project (ALPHA w/ 20* tracks RELEASED)

    @Jimmy i decided to update Nether slightly, adding some echo channels for the square and dist guitar. it kind of bugged me as i was listening to it, so i decided to add it in. no other major changes aside from that. https://www.dropbox.com/s/3y299pey23xqd97/Nether (With You).mid?dl=0
  3. I think the same way on the legality of midi files, they could be used easily (almost) without any problem... Expect If try to use them on YouTube videos.... I had some little problem with a map from cbspeed.wad that uses the Blade Runner theme... For me it's Ok to use them in your wads, until they sounds good and fit with your map...
  4. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zolgia108 download the .wad It definitely reminds me of Djinn with the color scheme and just something about the gameplay, but it didn’t have any custom monsters or puzzling progression. As such, I enjoyed it. You had to pay some attention to your ammo balance. You had to maneuver a bit. You had to prioritize. It seems like some thought went into the encounters. If this is the start of a new set, I’d say it’s a solid one. Bottom line: Seems like making Djinn served as a good mapping learning experience.
  5. There are some cool MIDI versions of popular tunes, like Iron Maiden songs. What would you think about using them in WADs? Since they are for non-commercial use, and MIDIs themselves aren't much different from cover versions of songs, I guess it's legal. But how do you see it? What's your opinion?
  6. MAP05 of my set Sucker Punch is a small arena map in which the chaingun is the only accessible weapon.
  7. CyberDreams

    Who came up with the Daisy ending?

    I can finally tell that it's a pike or stake that Daisy's head is on. For the longest time i thought it was Doomguy's hand. You can clearly make out the woodgrain on the stake in this picture a hell of a lot better then the in-game graphic imo.
  8. jmickle66666666

    aquatex v6!!! [texture pack]

    No plans to update it. I'll get it on idgames at some point.
  9. Both are great but i'ma go with Quake - Scourge of Armagon - Music #4 just because i'm more familiar with it (although the first track is pretty damn kick ass imo) Metal Slug X - Kiss in the Dark (1998) OR Super Contra (Arcade Version) - BGM-4 (No Escape) (1988)
  10. Oh wow, the changes arent 'crazy' but enough to make it a full viable level, just what I wanted~ Neat use of nightmare and spectre flags, maybe Altar of Nightmares as the level name to reflect that? I dunno how often you guys use those flags in your levels for this, but if this level as-is made it into PSX Doom, it would definitely be a supersecret level given how the flag was never really used outside of the nightmare spectre intentionally
  11. Today
  12. CyberDreams

    What are you listening to?

    HUM - Electra 2000 (1993)
  13. Doomkid

    What would be the perfect Doom 2 FFA server?

    Decay is right. For me personally though, the 25th anniversary compilation is still one of my favorite wads to play since it has a little taste of everything: http://doomshack.org/wads/25th_dm_60maps.zip Of course, there are some other great and not-so great wads that are fun to play: https://doomshack.org/recommended.html As far as settings, as long as god-awful respawn protection is turned off, I'm content!
  14. Szuran

    Menu contents - a short question

    On Reaml667 I see fonts tagged as BigFont and SmallFont.
  15. Graf Zahl

    Menu contents - a short question

    What do you mean by "separate sets"?
  16. Szuran

    Menu contents - a short question

    Yes, I want to change the names and the font. I think replacing the font won't be much of a hassle. Do I need separate sets for big and small font, though?
  17. Graf Zahl

    Menu contents - a short question

    If you just need a new text based main menu, there's one in gzdoom.pk3 from version 4.0.0, called "MainMenuTextOnly"m you just need to copy and rename it and fill in the proper texts.
  18. @ChezzaNo problem! Glad i could help :) I used to play my Xbox a lot so it wasn't really to much work to just look up a games list and refresh my memory on some as well.
  19. Ferk

    Bringing back old freedoom stuff

    You can make use of the attic, where many old assets are kept: https://github.com/freedoom/attic
  20. franckFRAG

    The DWmegawad Club plays: Avactor & Deadly Standards

    Maybe it would be better that DS2 is released in a final or RC version first.
  21. Szuran

    Menu contents - a short question

    I'll try to find a tutorial for creating a new menudef. :)
  22. Revenant100

    Who came up with the Daisy ending?

    It's a reflection. You can see in Adrian's original sketch that the dark upper corner of the building is a reflection of the center smoke plume.
  23. @NerdyButLazy Lesson learned. Thank you very much. :)
  24. Wereknight

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    Now I start thinking should I credid Capstone TekWar game designers or not. Not that I care honestly, it doesn't even seem to be same things, like, at all. BUT... what if... ? Especially knowing personas of some public underground asylum know what I'm doing...
  25. Graf Zahl

    Menu contents - a short question

    In general, if you want to make your mod localization-proof for the future, it is generally not a good idea to have any graphics containing text. Having text printed with a font is a lot safer in that regard. Unfortunately Doom's history and most ports' feature set force the use of such an obsolete technique.
  26. Dragonfly

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    There is very obvious signs of frankenspriting here. The quality and style of different parts of the sprite are wildly variant. It also feels like the end of the weapon is pointing at a slightly different angle to the rest of the weapon in some frames: The glow looks like it was slapped on using a glow filter with no care to represent how the light would actually look on the surface of the gun. The muzzle flash is insanely small compared to those used in most doom weapons and would make this feel like it should be shooting confetti instead of a spray of buckshot. When you compare these sprites to your first attempt they are a lot better, but based on that I feel like very little of this sprite was actually drawn by you, and instead uses other people's art: So what lever-action shotgun, assault rifle and laser gun sprites did you rip from? These people should be credited for their hard work rather than left in obscurity - they should also be contacted to obtain consent for their sprite usage in a project like FreeDoom, which is why it's better that everything is hand made specifically for FreeDoom.
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