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  2. 일본경마사이트 ㅈ 일본경마사이트 ④ 일본경마사이트 일본경마사이트 ㏊ 일본경마사이트 ┭ 일본경마사이트 ┲ 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 일본경마사이트 ┡ 일본경마사이트 ㅰ 일본경마사이트 일본경마사이트 일본경마사이트 ˛ 일본경마사이트 G 일본경마사이트 일본경마사이트 일본경마사이트 ㆁ 일본경마사이트 ≪ 일본경마사이트 ┹ 일본경마사이트 #경마일정 #인터넷경마사이트 #일본경마사이트 #한국경마사이트 #사설경마 “직장 일본경마사이트 상사 성폭력 일상화… 항의할수록 입지 좁아져” 남성 의원·선임보좌관이 인사권 행사·평판 조회… 그동안 ‘미투’ 무풍지대 국회에서도 ‘미투(#MeToo) 일본경마사이트 운동’이 일본경마사이트 시작됐다. 더불어민주당 의원실 소속 A비서관은 5일 국회 홈페이지 국민제안 코너에 “2012년부터 3년여간 근무했던 의원실에서 벌어진 성폭력으로 인해 힘든 시간을 보냈다”는 글을 올렸다. A비서관은 “4급 일본경마사이트 보좌관인 그 사람은 회관에서 함께 일하기 전부터 일본경마사이트 아는 사이였지만, 직장 상사 관계로 묶이기 일본경마사이트 시작한 뒤 장난처럼 시작된 성폭력이 일상적으로 반복됐다”고 설명했다. 당사자에게 항의했지만 부적절한 신체 접촉과 음담패설은 계속됐고 항의를 거듭할수록 의원실 내에서 입지가 좁아졌다고도 했다. 이전까지 국회 미투 운동은 ‘익명’에 갇혀 일본경마사이트 있다는 지적이 있었다. 국회 직원 페이스북 익명 페이지인 ‘여의도 옆 대나무숲’에는 거의 매일 미투 일본경마사이트 증언 글이 일본경마사이트 올라왔다. 하지만 문제를 제기하는 피해자나 가해자 모두 익명에만 머물렀다. 이러한 익명성은 일본경마사이트 국회 내 근
  3. drygnfyre

    Things about Doom you just found out

    My favorite 1991 song about a 1994 level.
  4. D4RKP1G

    anyone up to a H-Freedoom

    I mean I don't need or want it but meh. do it if you want I guess...
  5. D4RKP1G

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    This is a lot of pressure to me, I'm going back to my Freedoom Skulltag Pack™ please follow there ;)
  6. Smight

    What would be the perfect Doom 2 FFA server?

    People fer sure and of course the ping of the server...having a fast fiber optic connection is a godsend
  7. Marisa Kirisame

    Doom on Raspberry Pi Anyone? Need Advise

    Oh I can confirm it does run pretty well in the B+, especially if you also have a fully hardware accelerated desktop (there's an option for that in raspi-config). I also picked up this GZDoom fork for the Pi, but I haven't yet checked how it runs.
  8. D4RKP1G

    D4RKP1G Stuff (Sprites, Edits, Etc...)

    Fine, i made this completely different and new shotgun using: - a Lever-Action Shotgun - parts of a Assault Rifle - and a Lazer Gun - oh, and also the hand from the Shotgun I made
  9. Smight

    Favorite Doom Multiplayer gamemode?

    Well I sure hope " classic" compilation will be hosted at your next event, I love Mancerx 3 ffa
  10. Altough I already posted this on another thread, here are some of my sprites, tell me if you find something off about them.
  11. RustyGold

    Deimos: The Damned Moon

    I took out alot of pointless meat all together on all difficulties. It really doesn't make UV less hard just less tedious. Once I get done with the rebalanced version I'll send you the link and release It when Episode 3 Is done.
  12. Malefication

    First completed map - Labs

    Updated the link with a significantly smaller file (2.25mb vs almost 22). @Bushpig2dope I feel you. I am pretty sure I will do a lot of retexturing later. I just have big troubles... finding the textures that click with me. Do you find the brick area the worst, or is there some other place? There is a secret that rewards you with the ability to kill them significantly quicker (hint, the rocket ammo), as well as secrets that can save you time/ammo on pinkies, but perhaps I should make a rocket launcher available without a secret? I wanted to reward exploration of the map, but perhaps it becomes too tedious without finding it.
  13. Today
  14. ketmar

    k8VaVoom: no good thing ever dies!

    a note to myself: when i discover some interesting option in gcc manual, it is not a good reason to immediately put it into build scripts. for some reason i turned on gcc vectoriser, and broke its assumptions about data alignment. it worked by a chance, but segfaulted badly on some data. it seems that this is what made timidity playback on windows non-working. hopefully next public release will feature working timidity again. anyway, please note that you can download ogg/vorbis soundtrack using the link in the first post, which sounds far better than timidity on windows. as for some progress report -- i am working hard on new 3d floor implementation, and reworked texture/surface manager. it now supports midtex wrapping, UDMF midtex offsets, UDMF texture scaling, etc. not all bugs are ironed out yet, but it mostly works, so if nothing would go terribly wrong, expect a new public build soon.
  15. alas, both versions of Doom Builder are crashing hard with Wine. but thanks for trying to help!
  16. -TDRR-

    What engine should I target?

    I already know this, but a sizeable chunk of features have been backported to those two engines (ZDaemon much more so) and they are decently powerful now, i also know that portals and 3D floors also work in Hexen Format as i have used them myself. I just said it that way to make it simpler to understand (I'm not sure if the OP is a starter on this kind of thing so just in case) DECORATE and TEXTURES is where support does fall off though, but i was talking about just the map format and nothing else.
  17. seed

    What are you listening to?

    For quite a while, nothing new under the sun at this point.
  18. TheNoob_Gamer

    Best Megawads for balanced weaponpacks

    For sure, the Slaughterfest series and the Skillsaw wad trilogy (Valiant, Ancient Aliens and Lunatic); UAC Ultra, and any (G)ZDoom wads that require/recommend jumping/crouching.
  19. DoomKid423

    I'm looking for a tower of babel remake map

    This map is great. I like it. Good work on this map. It's very challenging even on I'm too young to die. Those stupid lost souls kept blocking my rockets and killing me. I also got stuck between the walls. But like the post says, I'm looking for a tower of Babel remake map in which you climb onto to the top of tower to make it look like a real tower.
  20. NightFright

    Deimos: The Damned Moon

    Beautiful! You discovered the power of the black/white mode. ^^ Strangely, I didn't feel the need for an Invulnerability Sphere in ep.2 at all, not even during the boss battle. I guess it's fair if you get a bit more help in the first episode before the game stops taking you by the hand and starts throwing everything at you it got. I am looking forward to checking the rebalanced version. What I didn't check so far: Did you put even more enemies on higher difficulties? And if so, did you add more ammo to compensate? I am asking since I wonder how it would be on UV with 20-50% more monsters with the same ammo available as for HNTR. Considering I already had ammo issues on HNTR...
  21. incel

    Who came up with the Daisy ending?

    A well known Doom fact: walls start to get wonky if you look up or down.
  22. Bushpig2dope

    First completed map - Labs

    Well I played the level. I think aesthetically it was rather bland and ugly. Ugly is a harsh word but sometimes it kinda was. Gameplay was alright but shotgunning so many hellknights and cacos was kinda ehh
  23. Barefootstallion

    Atonement Episode 1 MARS + Episode 2 EARTH

    Not bad at all. Lot's of areas to explore, some moderate to tough challenges and a very tech-base-atmosphere. Over all, a very enjoyable mapset to play.
  24. xdarkmasterx

    the dreadful pain (level limit removing)

    same as vanilla, i don't like how high res makes the default textures look
  25. GuyMcBrofist

    Who came up with the Daisy ending?

    I also found the buildings sort of odd. It's the only image to my knowledge where the camera is angled upwards at something, maybe that's got something to do with it. There's also only so many fullscreen artworks in the game that you (I, at least) rarely see some of them and that makes them feel a little disjoint anyway. The deimos above hell screen is one I totally forgot about. Which makes me wonder, why no post-episode artwork for KDITD? The text definitely does a nice setup for one, yet it isn't there, which I think further adds to the strangeness of the other two.
  26. Gunstar Green

    How do you have your controls set up?

    This, except I still use space for use. Some old habits are easier to change than others.
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