A quick before and after - let's apply @sid_meier's "interesting decisions" frame of thinking 🙌🧙‍♂️I define an interesting decision as one where the consequences to action are clear and balanced, how does that manifest in #doom #leveldesign?? #retrogaming #gamedev #indiedev pic.twitter.com/yJyzDGs6OB

— I doom it my way (@dllDooM) December 1, 2017