Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Forums

  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      360523
      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      362521
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      119234
      posts
    4. Source Ports

      All your favorite executables

      57675
      posts
    5. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      8867
      posts
  2. Newfangled Doom

    1. Doom Eternal

      Gee Doom Slayer, how come your suit lets you have TWO air dashes

      3189
      posts
    2. Doom 2016

      Now Marty approved!

      49782
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      76687
      posts
  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      49774
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      25243
      posts
    3. 5430
      posts
    4. Freedoom

      It's Doom, only free

      18393
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      429690
      posts
    2. Doomworld News

      Comments on news items

      88749
      posts
  • Forum Statistics

    95282
    Total Topics
    1877644
    Total Posts
  • Popular Now

  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
  • Member Statistics

    • Total Members
      20302
    • Most Online
      9847

    Newest Member
    4thcharacter
    Joined
×