Yes folks, the fun never stops here. Even though the 10th is over for most of the world, the festivities here at Doomworld continue! Today for our 10 years celebration we present you with parts 3 and 4 of Opulent's demos article which contains interviews with demo greats Adam Hegyi and Bahdko. Along with that the countdown of the top 100 WADs of all time continues with years 1997 through 2000. Finally, we also have a special 'treat' in store, the one, the only: Doom comic! Yes, it's here in all its, uh glory. So head over there and check it out. Click on 'more' for a sample.
From Opulent's interview with Adam Hegyi:
Opulent: There has been a little talk of another DoomDoneQuick production since a few new routes/tricks have developed; can you speak a bit about that?
Adam: If we talk about DOOM II Done Quicker, I think that it should've happened years ago, back when there was more enthusiasm for the project. Anyone who has seen 30uv1617 knows how much more complex the route became, compared to the first Done Quick run. If you know the top players around or me, you could see what kind of a monster project that would be, with all these perfectionist people around ;-) I think there's a far better possibility of a PWAD Done Quick run. IWADs have their pre-set standard from the previous runs and all the TAS demos since, which are tough to meet. PWADs should have none of those.
From the top 10 wads of 1999:
Without a doubt Batman Doom is one of the greatest efforts ever produced by anyone in the Doom community. Nearly every single resource in the Doom 2 IWAD was replaced and with extensive dehacked work it hardly feels like Doom at all. This is a true total conversion in every sense of the word. As you fight your way through Gotham City and defeat villains such as the Joker, Killer Croc and Bane you'll feel like you're really the Dark Knight. The dehacked work is also worth a second mention as it's quite possibly the most extensive dehacked work ever done. You'll see more different enemies than you thought possible, dynamic explosions (including a sequence where you must escape an exploding warehouse) and an enemy that can actually pick up rocks on the ground and throw them at you.
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By Cyb
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