Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    3D Deathmatching


    Julian
    Sign in to follow this  


    User Feedback

    Recommended Comments

    Guest MR_ROCKET

    Posted

    where at ? what area ?

    and it can be ran in software mode aswell , if you gonna run it in software mode run it in 240x300 .. still looks and runs best in GLIDE or GL though..

    and thanks mystic.. :)

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    if your talking about the silver1 texture , i wanted it like that , i had them aligned , but it didnt look right ? for some reson the silver looked better mis-aligned..

    Share this comment


    Link to comment

    Well. that was one of them.. why didn't you align the surrounding silver textures to fit with it then?

    I didn't look very close but i don't think I saw any aligned textures.. Like that ribcage texture that was scrolling.

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    well , how would you go about doing this , with out adding more to the map.. in my eyes the map is done , game play is the importent factor here "fun".. no one will worry about a little bit of texture alignment , its a DM map not a texture map..

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    if i add anymore to the map its gonna slow things down.. , you should know that better than anybody Ebola..

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    i see mis-aligned textures in just about every map..what do you guys uselly use to align the textures ?..

    Share this comment


    Link to comment

    I see you say in your .txt file that you use Deepsea.

    It's incredibly easy to align textures in that, just look up "alignment" in the help or something :)

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    ok , thanks man :)
    we'll see about an update for PLEXYDOME in the future.. :)

    Share this comment


    Link to comment

    For just aligning to other textures I use the built in alignment tool in deth. but for smart alignment, I do it myself.

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    a way i used to align them was to frame them in with new sectors.. is this a no no ? lol

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    ofcourse , this was not the case when making q3 levels. Gtk radiant would let you nudg left ,right or up or down.. wish wad author had that feture ,oh well.. and damn iv already started on a new map..:)

    we'll just see if i get around to updateing plexydome.. - i doubt the most people would even notice , mainly just map makers lol..

    Share this comment


    Link to comment
    Guest MR_ROCKET

    Posted

    you got to admit this is a bit of an off the wall or "abstract" type of wad for a DM .. the silver texture is the only one that really seems off , but i had them aligned and didnt think it looked right so i changed it back.. i'll probbly go with a flat , untiled sort of texture when updateing ..

    maybe just merg it with my next map.. :)

    Share this comment


    Link to comment

    I like it the way it is, I honestly thought you left those textures like that on purpose, it has a really nice 'trippy' look and feel to it, a good place to die. Ive still to find a way to kill those lost souls.

    Share this comment


    Link to comment


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×