Update at ZDoom dot org for all you fans of, uh, ZDoom. Randy is hard at work on the next version which will not only include customizable weapons (via the decorate lump, much like with EDGE or Eternity), but also brand new floating point calculations and a vector math class. That probably made all the non-programmers cower in fear, so just know that you probably won't notice anything. There are also some nifty screenshots of untextured levels rendered with Ken Silverman's Polymost renderer. What that means is that, once in use, ZDoom will not have any of that weird fisheye warping stuff when you use freelook.