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    Alpha Animation


    Julian

    Deathwarrior, with help from Cacodemon Leader and Lament, has been working on the extraction of the DOOM Alpha resources for some time now. You can have a taste of their work in the form of two animated gifs (80x60 and 160x120 respectively). The latest beta of the DOOM Alpha 0.4 Resource Wad is available here.

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    Guest deathwarrior

    Posted

    yeah, it was done with Legacy's auto-screenshot trick.

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    How are you extracting the data? Are you taking screenshots to get the graphics, or are you using a wad tool to get at all the data?

    I suspect that you're using screenshots, but I'm not sure....

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    Guest deathwarrior

    Posted

    all shall be revealed when i'm finished.

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    A beta of an alpha stuff... when we think that we already had saw every weird name with ZDoom, than this one comes...

    ps: this was just a joke. a bad one.

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    Guest Lt. Taggart

    Posted

    Oh haha. I am laughing so fricking hard. Kidding.

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    Guest UAC PR Dept.

    Posted

    Some of the architectural elements of the alpha levels didn't seem to make it to the release versions. That is a shame, because in some of the tech-ish levels it would have been pretty sweet... I'm not saying that the alphas were more detailed, but notice how they used the blue light textures in the first level: half of an octagon sticking out of the wall, its sides covered in the blue-light-in-silver-frame texture. The release versions seemed to use ceiling lights mainly for "light sources."

    I really think that was a lot of babbling. Anyway, all I mean is that some elements of the alpha version should have been used, but were discarded.

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    Guest pablodictter

    Posted

    i remember i once found an editor for the alphas. it was for linux. couldn't find it anymore.

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