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    Another Doom GBA Interview


    GBA Zone has posted an interview they conducted with David A. Palmer Productions, the programming team behind the conversion of Doom to the Game Boy Advance. This interview has 2 pages of text followed by 28 never-before-seen screen captures from the GBA port of Doom.

    • Doom GBA is based on Jaguar Doom code.
    • Framerate is expected to be around 15-30fps.
    • There is no single-cart multiplayer mode, due to the large quantities of data that would have to be transferred.
    • Control methods can be chosen from a configuration menu.
    • There will be 28(?) maps and 8 deathmatch-specific maps.
    For the entire interview, along with a list of the members of the team and those 28 screenshots, check the interview here. Thanks go to Jason Dyer for pointing this out.

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