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    Built on Doom


    Bloodshedder

    CodeImp has released a new version of Doom Builder, 1.68. This version fixes the nagging bugs that were ever-present in 1.67, and even adds a couple of new features.

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    Awesome! I didn't have constant crashes with the previous version, but they did cause problems occasionally.

    Maybe this'll motivate me to start working on something.

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    Yay, great stuff!
    Hopefully this version is more stable than the previous one.

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    Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.

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    Delvin said:

    Maybe this'll motivate me to start working on something.

    IT SURE WILL, BY GUM!
    *snicker*

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    I was using an old version until the problems were re-solved. My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)

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    Fusion said:

    My hats off to codeimp for providing the community with the ultimate in freeware applications.. and updating it!. ;)


    I second that!!

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    why are you guys using a product that possibly has a "spy bug" in it?

    this guy shut down the zdaemon master server.

    *shrug* not news...

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    Who are you to judge what is and isn't news on this site? Also, I might add that Doom Builder is OPEN SOURCE, so you're free to look through the source and tell me if it has this "spy bug" you're talking about.

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    OMG doom builder! I can work on maps again if I feel like it.

    amnesia said:

    why are you guys using a product that possibly has a "spy bug" in it?

    this guy shut down the zdaemon master server.

    *shrug* not news...


    (looks for people who play zdaemon besides deathz0r and ralphis)

    Anyway go away, CodeImp is well respected here.

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    amnesia said:

    why are you guys using a product that possibly has a "spy bug" in it?

    this guy shut down the zdaemon master server.

    *shrug* not news...


    Hey buddy, thanks for the comical relief...I needed that.

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    OMG BLOODMASTERS SUPPORT!!11one

    BlackFish said:

    (looks for people who play zdaemon besides deathz0r and ralphis)

    We stopped caring about ZDaemon ages ago.

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    Thanks everyone, I hope you enjoy mapping ;)

    Heh amnesia, shows what you know about all that: no jack shit.

    Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.

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    Very nice to see a new release=)
    I have a question can you now align upper and lower textures apart?

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    Dyne said:

    Very nice to see a new release=)
    I have a question can you now align upper and lower textures apart?


    You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.

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    Jee! Great! I noticed a bug in the floodfill... It doesn't floodfill the flats with flat textures, it's floodfilling the flats with the wall textures..

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    Thank god, that last version had so many stupid things I didn't want to map anymore. Took you long enough :P

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    Sweet, installing it now - thanks again for one of the best Doom editors available ;)

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    AgentSpork said:

    Haven't had a single problem with it yet and I've been working with it for the last couple of days. Great work.

    Good news, good news...

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    CodeImp said:

    Deathz0r: Bloodmasters is not directly supported, I don't think that is appropriate. However, I will provide a Bloodmasters configuration with the BM editing package when the game is finished.

    Well, I was talking more or less about loading textures from directories. =P

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    kristus said:

    You can align them differently by using/not using unpeg upper/lower texture. But you can't give them different Y coordinate values.


    Damn it Kristus! Why couldn't you share this piece of information with me sooner!?

    I'd spend hours trying to adjust the ceilings, floors, and texture alignments just so I could get decent detail!

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