Boy, it's a nutty day around here. Gamers.com has posted an interview with id Software programmer John Carmack which talks about, surprise surprise, Doom III. Carmack discusses the tech of his new engine, the sound capabilities, and multiplayer. I don't see any really new info being revealed here but hey, that's not going to stop you from reading it, is it:
Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.