Over the past week a couple more John Carmack posts have been spotted on Slashdot. The first one was posted as a response to a news item on the current state of 3D FPS games, and talks albeit briefly about the modifiability of Wolfenstein 3D versus Doom. The second post comes in a discussion on OpenGL, and gives some more insight on Direct3D versus OpenGL as well as the state of the hardware that both APIs support. Thanks to mewse for pointing these items out.
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By Arioch
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