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    Chocolate Doom 1.1.0 released


    fraggle
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    This sucks... starting with the pistol every time you die is really annoying! You should add an autosave feature!

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    Chocolate Doom is intended to provide all the features and nuances of vanilla Doom. Adding new (game) features violates its purpose.

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    You haven't understood what Myk was meaning, nice joke btw :P
    I'll test this version soon, nice news !

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    I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.

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    Whenever I see the words "Chocolate Doom" nowadays I imagine the "Chocolate Rain" guy singing them.

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    Csonicgo said:

    About damn time, Too bad there's no april fool's option :(

    There are options - do a double-install or play while looking in a mirror. :P
    I've opted for the double-install.

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    GreyGhost said:

    There are options - do a double-install or play while looking in a mirror. :P
    I've opted for the double-install.

    What is a "double install"? Do you just mean you compiled it from source?

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    I'd say he means he's got the latest version in one directory and the April fools release in another.

    I just have both in the chocolate folder, though the normal one is called doom.exe and the other is mood.exe.

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    fraggle said:

    I noticed after releasing it that it doesn't build properly if you enable the new libsamplerate support. I should be putting out a v1.1.1 update ASAP, but in the mean time, you can work around the bug if necessary by commenting out the "#define HAVE_LIBSAMPLERATE 1" line in config.h.


    ur such a noob simon geez give up

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    fraggle said:

    What is a "double install"? Do you just mean you compiled it from source?

    Myk read my mind - different versions in their own directories. I like his solution - might borrow it.

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    Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

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    jute gyte said:

    Why not integrate mirroring as an option? It's a great feature, one that I'd like to see in more ports!

    At one stage EDGE had a "-wolfy" option which made all sectors (except closed ones like doors) have a height range of 0 to 128, mimicking Wolfenstein3D.

    Fun things like that don't stay fun once you have to support it properly, fix all the bugs that people find etc... I can understand why fraggle doesn't keep the mirror mode.

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    the mirroring code really didn't break doom as much as it broke demos. Nevertheless I can see it being used as an option in Deathmatch!

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