If you were thinking to yourself "gee, I feel like reading a 4000-word Doom level design retrospective on an architecture blog," then today's your lucky day. On The Funambulist, artist Viktor Timofeev has posted an article entitled Learning from Doom, where he conducts "cyber-archaeology" inside the "digital-ruin universe" of Doom and Doom 2, examining the now-primitive designs and design glitches with lots of pictures along the way. If nothing else, it's probably the only time you will see Michelangelo, Giulio Romano, El Lissitzky, Pierre Koenig, Nam June Paik, and Megadeth all mentioned together.
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By Linguica
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