Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Sign in to follow this  

    Das Ist Millennium


    Julian

    His name is Chris "Dashiva" Laverdure and he has actually updated the Millennium pages. The discussion mainly deals with his new position in the team. There are quite a number of before/after screenies just to make people understand what the team means by revised levels (what are your jaws doing on the floor?). Last but not least, the final release date has been chosen... ahem...

    Sign in to follow this  


    User Feedback

    Recommended Comments

    Cor blast! talk about drastic improvements!
    and I thought the improvements to Plut2 were radical....
    I don't know about you, but I'll tolerate delays if it means maps that look this superb.

    Anyone entering those maps is going to blinded by all those lights. ;-)

    Share this comment


    Link to comment
    c-cooper said:

    'Revised by Erik Alm'

    Yeah right! Try: Now with brand new, totally different areas by Erik Alm! :-)

    Indeed. Except for one screenshot or two, the "revised" by Erik areas do not look like the originals at all (and that's good ;)

    millennium@doomcenter.com

    heh

    Share this comment


    Link to comment

    Yeah, you renewed my faith in Doom Millenium!

    Side note: Fredrik and Erik seems to have more in common than just their nationality.

    Share this comment


    Link to comment

    Probable lack of a linux version.

    But, indeed, even if a linux version was out and stable - it's still a bit silly to use a sourceport just for a single megawad.

    Share this comment


    Link to comment

    Millenium's getting released BEFORE DOOM III? Well it's about frikin' time. As for the screenshots, one of those jaws on the floor is mine, so don't step on it. :)

    Share this comment


    Link to comment

    Lament: Eternity was originally designed an independent engine. I see though why Millenium chose it for their use, since I made a map for them. It's as stable as BOOM/ZDOOM and has hi-res and mlook, plus some MBF and SMMU features along with the regular BOOM effects. I think it's the one Chris Lutz used for Caverns of Darkness.

    Share this comment


    Link to comment
    Virgil said:

    Lament: Eternity was originally designed an independent engine. I see though why Millenium chose it for their use, since I made a map for them. It's as stable as BOOM/ZDOOM and has hi-res and mlook, plus some MBF and SMMU features along with the regular BOOM effects. I think it's the one Chris Lutz used for Caverns of Darkness.

    .. which is why I never played CoD.

    But anyway, afaik millennium is not even using Eternity (which is close to having a stable linux version) but a customized version thereof. So still - a whole new source port only to play a single megawad.

    Share this comment


    Link to comment

    I've been porting Eternity to Linux. It is fairly stable. Porting isnt very difficult as the Windows port uses SDL.

    Share this comment


    Link to comment

    lament said:
    So still - a whole new source port only to play a single megawad. [/B]

    Eh? It's not as if it's a new source port only to play a one level wad, it's for 32 levels. Probably more levels than have been made for Vavoom, Skulltag and JDoom combined, I might add.

    Share this comment


    Link to comment
    lament said:

    But, indeed, even if a linux version was out and stable - it's still a bit silly to use a sourceport just for a single megawad.

    Bah. It's not like people aren't entitled to use a sourceport's new features.

    Share this comment


    Link to comment


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×