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    Death Finally Came Along


    Julian
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    This is a fun level. Pablo Dictter has a very nice talent with utilizing textures and flats in ways that make the ordinary spectacular. I was hit several times just marveling at those round, red lights on the ceilings. Bravo.

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    Guest Zeurkous

    Posted

    I just played it, but got a visplane overflow just a pixel around the corner at the first hallway. Maybe source ports are for fuckers, but this one causes a error that most source ports avoid :)

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    Guest Zeurkous

    Posted

    I played it fully now in ZDOOM, but it made me feel like if i was playing a SLIGE level. It had the right amount of detail, but it was very linear, with no real puzzles. Also, you were constantly killing, and nearly all the rooms where the same height. The music didn't fit also. It had a little bit Heretic, but IMO it just didn't fit in the level.

    Conclusion: it just had not the right feeling.

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    Guest Zeurkous

    Posted

    Pablo said that (read the text file) but i dont like source ports, but that don't mean that everyone uses it is a fucker? If i play a sourcport-only level then i would be a fucker, right?

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    I know, that's where I'm quoting from.

    Anyway, while this is a great map, and extremely large, I actually liked the previous map, A Lonely Place to Die, better :)

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    Hehehe, in Quake you have to keep pressing a key to get mouselook...damn that hurts!

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    Oooops...really? Didn't know that. But I don't play Quake much anyway. Thanks! (-:

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    For some reason I never got accustomed to any Quake...they've got a very unique style all of them, but somehow I don't like the games that much...

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    no game is for everyone... not even DOOM. =)
    but don't trash Quake because it's not your thing. idsoftware=Quake (not Doom)
    It just has a different feel and style to it.
    You can get more atmosphere in a simple Quake map than you can ever achieve in DOOM.
    Quake has a large following, outstanding maps, better coding, more resources, and outstanding speedrunners.
    If there was no Doom, we'd all be sitting on quakeworld.com right now. =P

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    Yeah, in fact, if Quake had better monsters, sounds, music, colors, weapons, and all that stuff, it might have actually been a great game:)

    Quake 2 is awesome, but all the monsters look the same

    Quake 3 had potential to be great, but id was obviously too lazy to put time into a single player aspect. Oh well.

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    I don't know what you're on but I find this to be a map of excellent quality and I found the music to be perfect. It does kind of sound heretic-ish but I liked Heretic... 8 years ago.

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    Pretty nice level considering the limitations it has to work with. Imagine what it could have been like with a source port:))

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    This map was great in terms of detail and size, but I had more fun playing A Lonely Place to Die.

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    it's a great map. had fun playing it.

    no wonder the text says "you don't really have to go through the whole map to finish it....fucker." "Source Ports are for fuckers." The VPO after the 1st room when leaving the stairs is very hard to avoid; you can't look at the area where the caco and the backpack are. i suggest prunning or reworking that area for the final version (as i haven't experienced VPOs anywhere else) or else officially declare the map to be for fuckers' eyes only.

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    Guest Zeurkous

    Posted

    I don't like Heretic music in Doom, because it is not an Heretic-style map. We (me and my friend) still play heretic alot, but i found it just not fitting in a tech base. The SLIGE feeling i get is just when the level is very linear and has (nearly) no puzzles.

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    I am surprised that this is being considered a linear map. There are at least 2 routes through the map, maybe more. I think you can complete it and miss out almost half of it.

    It is a good looking map, I enjoyed the gameplay and feel. For me the music didn't quite fit, I liked it, but I didn't think it suited the map (because of the Heretic feel). There was a few bars near the end, however, that were just perfect.

    My only gripe was after getting all the keys I needed to complete the map, I couldn't remember where the door I needed was. Only after a lot of wandering around did I find it. That was a funtion of the map size, non linearity ;-P and me not paying enough attention the first time I passed the door.

    Ultimately (IMO), it's a very good map that I really enjoyed, but somehow it does not quite have that certain Pablo something that usually raises his maps above only being very good.

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