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    Doom 3: Phobos Releases new Media


    Marnetmar
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    Well for one thing the map in that shot sure looks nicer than any of the stock Doom 3 maps.

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    Still, looks quite typical for a UAC base. Honestly, I really like that design, and I wish that there was a better map editor specifically suited with prefabs for this theme [I'm guessing some of Team Future's designers have this same thought]. Realistically, a building on an non-habitable planet would have quite strict regulations on what materials to use.

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    It's mostly because of the textures used I think. Cause this shot is taken in Vanilla Doom 3.

    Thanks for the kind words btw!

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    geX said:

    Cause this shot is taken in Vanilla Doom 3.

    Are you using a port for Doom 3?

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    printz said:

    Still, looks quite typical for a UAC base. Honestly, I really like that design, and I wish that there was a better map editor specifically suited with prefabs for this theme [I'm guessing some of Team Future's designers have this same thought]. Realistically, a building on an non-habitable planet would have quite strict regulations on what materials to use.

    the doom3 ed got prefab support afaik.

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    Avoozl said:

    Well for one thing the map in that shot sure looks nicer than any of the stock Doom 3 maps.


    You kidding? It blows Doom3 away.

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    printz said:

    Are you using a port for Doom 3?


    Nope. We have a few custom stuff build into vanilla doom 3. But that's only AI and stuff, nothing with the renderer.

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    DooM_RO said:

    How close is the mod to completion?Will you release it this year?

    This is Doom 3, man :)

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    Honestly i don't really think it looks that good. Almost looks like a beginner's attempt at building fancy geometry in 3dsmax, rendered with wireframes on and no textures. Especially the stuff at the very top. And why don't the crates cast any shadows? :p

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